Friends in Madrid, my CGI film Geomancer (AKA Portrait of the Artist as a Young AI) plays at @mataderomadrid until 21 July, and I'm having a talk with curator @juliaxgulia this Thurs 20 June at 7pm. Pls join!
🤖𝙇𝙖𝙬𝙧𝙚𝙣𝙘𝙚 𝙇𝙚𝙠: 𝙉𝙊𝙓 𝙋𝙖𝙫𝙞𝙡𝙞𝙤𝙣 closes soon! Catch a glimpse of the exhibition here and experience it in person #atTheBass.
🔗Link in bio to watch the full video!
Video by Emmy® Award Winning filmmaker, Jorge Graupera. Courtesy of The Bass, Miami Beach.
🤖𝙇𝙖𝙬𝙧𝙚𝙣𝙘𝙚 𝙇𝙚𝙠: 𝙉𝙊𝙓 𝙋𝙖𝙫𝙞𝙡𝙞𝙤𝙣 closes soon! Catch a glimpse of the exhibition here and experience it in person #atTheBass.
🔗Link in bio to watch the full video!
Video by Emmy® Award Winning filmmaker, Jorge Graupera. Courtesy of The Bass, Miami Beach.
Join ArtReview at Singapore’s ArtScience Museum on 24 January, 7–8.20pm, for ‘Between Code and Consciousness’, a conversation between artist Lawrence Lek and Mark Rappolt marking the opening of the exhibition NOX: Confessions of a Machine.
Find out more: https://t.co/2Os9rfK3bi
Lawrence Lek: NOX Pavilion / The Bass Museum of Art, Miami Beach. Lawrence Lek is a London-based artist who creates films, video games, and installations to explore a near-future where AI and self-driving cars have feelings, memories, and personal crises.His ongoing project NOX is a creepy “therapy center” run by a mega-corporation (Farsight) that treats sentient vehicles for anxiety, distraction, and breakdowns—only to get them back to work faster. Care is just another word for control. At The Bass museum, the show NOX Pavilion turns two galleries into this fictional world. You watch a three-channel film about Enigma-76, a delivery truck in therapy with an AI “carebot” named Guanyin. There’s memories and desires clash with its programming. Other pieces let you play as a burned-out corporate therapist or watch a smiling crash-test dummy pitch you as the “sponsor” of Enigma’s treatment.A gray-tiled pavilion you can actually sit in appears both in real life and inside Lek’s virtual city, blurring the line between his story and ours. The whole show asks: if machines start suffering like we do, who decides what their lives are worth?
Lawrence Lek’s 'Nepenthe' remakes a neon echo of the destroyed Summer Palace of Beijing as an exploratory video game world. Quest-markers speak of ghost builders, loss, rebirth and forgetting. https://t.co/IamtXiBETm
@cyberdogalex I get you, yeah it's both formally more normie (courtroom genre) and also partly cause it stems from my PhD research about nonhuman rights and ethics (*you need a hypothesis / argument in that framework). So with the NOX film I'm going the opposite way into the unknown
@cyberdogalex Got it. Between those two is actually another work called NOX, so Empty Rider doesnt make sense without it. So the Smart City series is:
Theta (aka Black Cloud*)
NOX
Empty Rider
*an earlier edit