The team breaks down ARES, the AI overhaul now in opt-in for Sins II.
A strategic brain that sits above the existing controllers, picks a plan, and makes them all work toward it. Higher difficulty means sharper thinking, not bigger numbers.
Read More: https://t.co/zWQDLdMqRv
#SinsII #GameAI
Behind the scenes on the Pirate Galleon. The team started with a retrofit Akkan colony ship and worked through several concept passes to land on what shipped. Full design journey in the latest dev journal.
https://t.co/mn8VWx9GjV
Tip Tuesday: The map generator settings in v1.6 let you change phase lane type, star class, and skybox before you start. Three sliders can turn it into a completely different game. Give them a try.
ARES is a new strategic control layer for the AI in v1.6.5. It directs fleets, prioritizes goals, and coordinates the full war effort. Available now in the opt-in. We'd love to hear what you think.
Sins of a Solar Empire II isn't standing still.
The multiplayer was rebuilt top to bottom earlier this year, and the recent UI overhaul reshaped the front end for readability. Both came out of what players had been asking for on the forums and in Steam discussions.
https://t.co/xo1WC45371
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The smallest in the UNSC's line of carriers, the Ankara-class is first and foremost an assault troop transport ship, with utility as a convoy escort. Its air wing is primarily composed of dropships and orbit-to-surface heavy lift vehicles.
The redesigned multiplayer lobby. Cleaner layout, full player roster, and you can now swap maps without ever leaving the lobby.
Get it Now: https://t.co/czmqQyL5Zs
#SinsofaSolarEmpire#RTS#SciFi
Check out @CaptainShack as he takes a look at the v1.6 "UI Horizons" update for Sins of a Solar Empire II, featuring a built-in map editor, rebuilt front-end UI, and more! ๐
Watch Now: https://t.co/2QGFaZHwnm
#SinsofaSolarEmpire#rts#4x#pcgaming
New player customization with hand-painted portraits, faction plates, and updated color options including saturation and brightness sliders for every team color.
Get it Now: https://t.co/czmqQyL5Zs
#SinsofaSolarEmpire#RTS#SciFi
Dev Journal Part 2 for Sins of a Solar Empire II v1.6 "UI Horizons" is up.
We dig into the gameplay changes, including new active use abilities for static defense Military Structures.
Watch Now: https://t.co/WzQPJ2P2Dn
The Vasari Orkulus Starbase gets some new toys this update, including Unstable Wave Cannons that speed-debuff anything they hit and Charged Salvo for those long-range missile launchers.
Get it Now: https://t.co/czmqQyL5Zs
#SinsofaSolarEmpire#RTS#SciFi
The new faction selection screen gives you a full breakdown of each faction's identity, units, and unique assets at a glance.
Get it Now: https://t.co/czmqQyL5Zs
#SinsofaSolarEmpire#RTS#SciFi
The Advent Transcencia Starbase, now with new upgrades like Kinetic Surge Missiles, Area Shield Projection, Psi-Projector, and Lethargy.
Get it Now: https://t.co/czmqQyL5Zs
#SinsofaSolarEmpire#RTS#SciFi
The reworked random map UI. Slider controls, zoom on the map preview, dropdown for phase lane type, and you can pick your star type and skybox before launch.
Get it Now: https://t.co/czmqQyL5Zs
#SinsofaSolarEmpire#RTS#SciFi
The v1.6 UI Horizons update is live! New front-end UI, a built-in map editor, new defense platform abilities for all three factions, new hand-painted portraits and faction plates, and a long list of performance work.
Learn More: https://t.co/fhcfbL1t7m