@cleitoncmachado Hey nice game, wish listed and will definitely buy when released! I have some unsolicited advice tho: if the steam capsule showed the awesome environment that you already have in the game it would be much more captivating. Good luck!
I am playing around with Krita and I am really impressed how good it is.
Instead of drawing 6 panel intro for my game I doodled this and I am tired now.
Hope you like it. It was fun to make.
#art#doodle#krita
This is week 20
Linked devlogs are for me to feel better and to see if the game actually is getting somewhere, to understand my weaknesses, what part I needed to make again and again.
They are also public.
Enjoy!
https://t.co/JU7s6yX88O
#gamedev#devlog#indiegame#sketchart
I started this game at the beginning of the year.
Lately Iโve been polishing the game, the website, the studio name, and how I want to share the work.
This is the start of Fun Frame Games.
https://t.co/homPRaB72P
Hey again. The game is finally starting to come together.
Less experimenting now, more building.
Playable level soon, then Iโll share more. #gamedevlife#gamedev#game#unreal
Most newsletters are just noise. ๐
I just shipped a cleaner, data-rich intro to fix that. More info, better visuals, less fluff.
Want a custom digest on your schedule?
Try it: https://t.co/DFaiklhewz
What makes a newsletter worth reading to you?
#buildinpublic
Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result.
Get some background info and the design files on my blog: https://t.co/PV5qy7vCR8
@mortifera Filmi cekenleri esir almislar bize mesaj vermeye calisiyor editor.
...___... seklinde baglamis filmi sahnelere dikkat edersen uc kisa uc uzun hep.
I'm not happy with my shading on this.
But today is Unreal day. I'm switching from Unity to Unreal and I've dedicated my Fridays to this.
I hope I can squeeze some time for shading tests. Making art is too addictive!
I used the same sketch and redo the line art and coloring with clip studio paint this time.
The vector layer, being able to overshoot the lines and then cut excess parts with one flick is amazing.
Also fill tool is on different level.
#art#sketch#spaceship#gameart#gamedev
I'm trying to consistently create artwork that would belong to the same world.
To achieve this I've add a layer for my notes. If I approach things in a similar way in my next drawing I might create similar style.
#art#sketch#spaceship#scifi#gameart#gamedev
I've used procreate for this spaceship drawing.
Next I'll remake it with Clip Studio using vectors for line art.
Then I'll try to make a video about my experience.
Follow me!
#art#gameart#gamedev#scifiart#scifi#spaceship