🚨BREAKING NEWS: The Da Vinki Twins will stop offering their digital format starting today.
They will physically go to your house every morning and tell you not be a saddie, be a baddie!
Last week was incredibly difficult.
I want to start by saying that my role was not cut, but almost my entire core team, excluding a small portion of us, are gone.
The Creative Studios team was part of the creative talent behind many of the visual marketing and brand assets you've seen for @DestinyTheGame and @MarathonTheGame over the years. The team was formed when @Bungie became a self-publisher in 2019, growing out of a much smaller group then known as VizD, or Visual Development. We were a small but mighty team, carrying forward a legacy of supporting marketing content for Halo and other early Bungie games.
Since 2019, our team grew to more than 30 people in order to sustainably support live service trailers, key art, logos, screenshots, composites, gameplay capture, motion graphics, production, technical capture infrastructure, and more. Working side by side with marketing and game developers, we worked closely within our own team and with a wide network of external creative agencies and freelancers to produce Bungie's player-facing marketing creative.
I had the privilege of helping build the Creative Studios art team as Bungie became a self-publisher and personally hired many of the talented artists and leaders across the team. Watching them grow into their roles and become the exceptional creatives or managers they are today will always remain one of the highlights of my career and one of the best parts of my job here.
Creative Studios was so much more than just a team to work with. It was a tight nit group of talented, thoughtful, and inspiring people, and I feel incredibly lucky to have been part of it.
To my peers in Creative Studios: you have been at the heart of so much of what makes Bungie special. Your creativity, passion, and vision helped shape the marketing visuals for games and worlds that so many players love. I truly hope you can look back at what we created together and feel proud, not only of the work itself, but of the impact each of you personally made.
Thank you for everything you gave to this team and to each other. Thank you for showing up for one another, for trusting me, for bringing so much talent and care to the work, and for making this team a true unicorn in an industry that rarely makes space for something this special.
I'm going to miss working with all of you more than I can put into words.
If you're a hiring manager, Art Director, or Creative Director hiring for the roles I listed above, please reach out. I'd be happy to share thoughtful recommendations based on your specific needs.
🕯️ Every Guardian deserves to be remembered.
This July at GCX 2026, we are building a Community Memorial Wall a physical space to celebrate 12 years of Destiny memories, art, and tributes. Share your story, thank the devs, drop a photo of YOUR Guardian, or even - to leave behind the memory of a friend and player no longer with us. You'll find the wall in place of prominence at Universal Orlando Resort and you won't be able to miss it.
#GCX2026ForTheLight #DestinyMemorial #CelebrationOfGameLife
Several of us in QA were still reproing the Seraphs shield and DSC elevator crashes on different consoles/framerates late into Weds night, with a goal of verifying the fix on our dev kits Thursday. Little did we know we wouldn’t get to verify it as we were all swept up in the layoffs. 🥺
It was an honor/bittersweet to close out D2 as MoT QA lead of the Immortal title triumphs and vendors.
Our MATT (most amazing test team) naturally ran thru almost 180 triumphs and all MoT vendor items/the character rendezvous/the cinematics triggering/the grass changing - one even tried to speed run it - you know who you are 😀
I wouldn’t trade them for the world and I’m so damn proud of us. We really wanted you all to feel the passion we put into making the triumph journey feel bug free and rewarding.
Hope that came thru.
If you played these activities thru D2 and liked them/did not hit TOO many bugs, we are glad 😌
And I say WE because it is always a team effort:
- Renegades golden path
- Edge of Fate Invitation intro mission and abilities (MB/relocator/translator)
- Final Shape lost sectors/secrets/combo testing of Dual Destiny exotic class items
- Lightfall full campaign and post game run thrus
- S19 Seraphs Shield exotic mission
- S18 Ketchrash 6 man activity
I guess I can rest now for a bit knowing the end of this journey is here and a new path awaits so many of us.
Thanks to all of you at bungie who worked with me in any way.
And thanks as always to the players - you made this game really feel alive.
Once a guardian, always a guardian ❤️❤️❤️
Alright, so now that we can confirm Bungie leadership was indeed involved in every step of deciding to end Destiny, I’ve got some unfiltered thoughts.
-The content vault was the sole destroyer of all positive momentum and sentiment for the game when players now had to spend money on new expansions every year or two with an inherent fear that content would be vaulted anyways. “Pay for access” is the death of player investment and the DCV highlighted itself as the most destructive decision ever made in any game to-date.
-Destiny 3 should’ve been green-lit immediately after the Witch Queen, Lightfall, and Final Shape reveals in 2020 and 2021. It would’ve been the perfect lead-in for concluding Destiny 2. They knew the saga was concluding with Final Shape and the game was becoming too bloated. Had they decided to do so, they could’ve announced Destiny 3’s release at this very moment 5-6yrs later. It also would’ve been the perfect bargaining chip to PlayStation for the acquisition by showing longevity of an established and secure IP with a clear title release forthcoming.
-I can guarantee a very large base of players will decide to avoid this “new journey” in Bungie if it isn’t Destiny 3. This demographic of players over the last 10yrs are Destiny fans who spent the last decade exclusively in Destiny - even bringing their kids to enjoy. For sure, you’ll have many who will try whatever comes next, but if it isn’t Destiny, you’re going to have a very large gap.
-Marathon’s “strong foundation” is grossly over-exaggerated. Don’t get me wrong, it’s a very good game that plays unbelievably well and perfectly emanates the identity of Bungie, but its retention concerns are so evident that to deny its existence is damaging. An extremely large portion of marathon players migrated from Destiny and are the core audience to consider here. To Shut down their original game with no plan in sight while saying “we have this instead” will not produce positive results. If marathon wants to succeed beyond its extraction mode, it needs a world built like Destiny, told like Destiny, and world-shaped from the marathon lore that’s been build since the 1990’s.
-If Destiny 3 is not in development and they have no plans to continue the franchise, sell the rights to another reputable studio who believes in the IP and will keep it alive. Destiny is arguably the best looter shooter that defined a literal genre and to abandon development of one of the biggest established IP’s in history is a terrible business decision.
-All of this stems from terrible decision making from the top-down. The game went from creating one of the greatest gaming worlds and stories ever made over the last decade to dollar signs and spreadsheets first. Game success comes from building a full experience that players cannot help but be immersed in.
Blaming “industry shifts” for a game struggling is code for “we aren’t getting it right on our end because we’re making the wrong decisions at the wrong time.”
The players haven’t changed; the reason for developing a game did.
I’m angry. I’m frustrated. I’m sad. I’m hurt. I’m lost. Destiny was home for over 10yrs.
I’ll see y’all in the tower.
how to permanently disable AI overview on google searches in Google Chrome
1. copy-paste this in your address bar: chrome://settings/searchEngines
2. Next to the "Site search" section click on "Add" button.
3. Fill the details in the dialog window:
Search engine: Google Web
Shortcut: @web
URL: {google:baseURL}search?q=%s&udm=14
You will see your new search engine "Google Web" in the list. Click on the menu icon next to it and then on "Make default".
there you go! no more obnoxious AI overview.