A bit of gunplay from my from-scratch boomer shooter Catlantean 3D. 320x240 software rendering with 256 colors, runs on a potato. Now mostly in content creation & polish phase, hopefully coming to Steam Deck and PC soon - as open-source!
Testing out directional sprites for my retro shooter.
It's mostly done from scratch, software rendering using 256 color palette, glorious 320x240.
Pipeline for sprites is Blender model -> PNG matrix for each frame/direction -> quantization into 8bit format used by the engine.
@FSouchu How do you actually determine which sectors are visible from a certain sector? Is it some kind of approximation via raycasting or an exact method?