🚀 Crown 0.63 is out!
This is the biggest feature release in our history: many new systems, vastly improved tooling, and 30 bugs fixed.
Grab it now 👇️
https://t.co/d5Sn4Ovja5
#CrownEngine#gamedev#indiedev#opensource
The new LOD system is feature complete. I'll spend the next few days testing it and fixing the remaining blockers, then @crown_engine 0.63 will be ready for launch.
In the next version of @crown_engine, you'll be able to toggle flags in bulk simply by clicking and dragging over them. A pretty nice productivity boost, and quite satisfying to interact with too!
I updated bx's typeless cross platform SIMD library, and wrote my thoughts on the architecture in blog post:
"Making cross-platform SIMD code pleasant"
https://t.co/WXCLA3z1sb
Thank you to the first people who put their name behind Crown. 🙏
You can now see them on the supporters page: 👇️
https://t.co/lBvb6ChU6W
The 7-day founding supporter campaign is over, but support for Crown is still open, and still very appreciated!
Crown 0.62 is out with improved editor workflows, better runtime behavior in larger scenes, and expanded input support across platforms.
Changelog & Download: https://t.co/bliP2lWi2J
#CrownEngine#gamedev#indiedev#opensource
@bkaradzic@crown_engine Yeah, I suspected something similar... these days you could probably inflate the marketing value to infinity just by saying "Imagine hooking up AI agents on the other end of the pipe".
Preview of collaborative editing in @crown_engine.
Multiple people can work on the same level at the same time over TCP/IP.
I'm curious how valuable this kind of workflow is in real production. Is this something your team would use? Should I invest more in it?
#gamedev #indiedev #opensource
@crown_engine There are actually two. This one even has a printed edition for €28. That is far too much money, which is why I will probably buy it immediately.
https://t.co/dwNfLeLxg6
You know your engine is doing numbers when a complete stranger asks a machine to write a book about it. @crown_engine has now reached that stage.
I'm not affiliated with this AI-generated Amazon masterpiece in any way, which only makes it funnier.
https://t.co/QgTMFXwvF7
Crown is growing up.
We've published Crown's roadmap for the year ahead. It's not just more features, but a stronger engine, better workflows, and the foundations that make real projects possible.
https://t.co/0O1yY5rwaN
#CrownEngine#gamedev#indiedev#opensource
Spent last week refining the character controller, adding browser joypad support, and polishing the @crown_engine physics online demo. Today, I've also added basic character animation!
Crown 0.61 is out with a new Vulkan backend, HSV color picker, flythrough navigation and greatly improved documentation!
Changelog & Download: https://t.co/0QVfNYqphn
#CrownEngine#gamedev#indiedev#opensource