last bit of iteration on the selection box. I added a subtle zdepth outline (it reads better in fullscreen than in the video🙈)
Also featuring explored/unexplored terrain
#rts#indiedev
Command panel almost done. It displays the current state of the selected unit/s.
[M] Move
[A] Attack
[H] Hold
[P] Patrol
(Also forcing deselection when issuing a patrol command)
#rts#strategygame#madewithunity#gamedev
@ARomeoSierra@BenerotEmpire Had the same thought! I did a quick test but ended up dropping it. I think it works fine in small areas, but it gets noisy pretty quickly on larger ones.
Solo dev here.
Hand-crafting a game: #O3HollowDescent
• Top-Down Shooter
• Atmospheric
• Roguelike
• Dark Sci-Fi
https://t.co/iRvDM53qxT
Thanks for the support. 🖤
#indiegames#madewithunity