Game Developer (C#,Unity) Prior: Engineering Lead on @Subnautica at @UnknownWorlds, Technical Artist at @Unigine, Alien Shooter / Zombie Shooter game series dev
I've just released my first Open Source project. You may find it useful if you use @unity3d and want to share packages between Unity Projects without installing node.js, npm and Verdaccio. https://t.co/3SjHGwjMy8
The GamingonPhone Awards 2025, presented by Gamelight, have concluded! Meet this year’s winners. (3/30) ✨
🏆 Indie Mobile Game Of The Year
🎉 And the winner is @Subnautica from @Playdigious and @UnknownWorlds
The other finalists are:
🎖️ Vampires Fall 2 from @EarlyMorningStu
🎖️ Crashlands 2 from Butterscotch Shenanigans
🎖️ from @BlackSaltGames
🎖️Space Squad Survival from @RebelTwins_
🎖️ Dungeons of Dreadrock from @DoctorFunfrock
🎖️ Pine: A Story Of Loss from Fellow Traveller
🎖️ Duck Detective: The Secret Salami from & @happybroccgames
🎖️ Oceanhorn: Chronos Dungeon from @FDG_Games
Photos from the ceremony will be posted tomorrow, so stay tuned!
For the past 4.5 years - I was an Engineering Lead, overseeing bug fixes, perf improvements, backporting features between BZ and SN, and most importantly - contributing to porting Subnautica games to new platforms (mobile and unannounced ones). Excited for what comes next! (2/2)
After 11 incredible years, I've made the difficult decision to part ways with @UnknownWorlds. I have not been involved in Subnautica 2 development, but I was responsible for many things like UI, Inventory, Scanning, Crafting in the original @Subnautica and Below Zero. (1/2)
On July 8th, you’ll be able to carry the entire ocean in your pocket 🌊
Subnautica is coming to iOS and Android! Pre-order and pre-register today ⬇️
🍎: https://t.co/GlFL6TXv72
🤖: https://t.co/FD5lCmZoGD
🚨 Warning: Oxygen Low 🚨
The first teaser trailer for Subnautica 2 just dropped! Check it out now and wishlist the game on Steam, Epic, or Xbox ➡️ https://t.co/WYsJj4smFB
#Subnautica#Subnautica2
@FreyaHolmer Razer Deathstalker V2 Pro is pretty awesome (and they have a TKL variant) - I'm using it daily for a year without any issues, and I would say that this is the best keyboard I ever had. Not a scissor switches though, but still very low profile, comfortable for writing code.
I gathered trinkets for the Gatling gun during a playthrough of @shipoffoolsgame with my daughter, so the final boss stood no chance against us. >:)
Subnautica 'Living Large' Update is now out! 🥳
Build even more epic bases with the Large Room and Glass Dome from Below Zero, enjoy added accessibility features, quality of life improvements, and many bugs smashed ➡️ https://t.co/gUnXk1aQ4B
Just backported lots of improvements and fixes to the original Subnautica (from Below Zero), including: upgrade to TextMeshPro (for crisp font rendering), UI scaling, pinnable recipes, item bars, improved pings, FPS cap and much more. Already in experimental branch (CS 69741)!
@FrostiFur That's unlikely (at least we don't plan to do it at this point) - SeaTruck was added in BZ as a hybrid replacement for both Cyclops and Seamoth since world map in BZ is more detailed but smaller in size compared to SN1, so there is no reason to have it backported to SN1.
@Harold00690113 So if we'll implement auto save - you will either experience sudden blocking 'Please Wait...' screen every N minutes which is annoying, or you might see world end (and even can break the game) if we block streaming for saving, you move too fast and your disk drive is slow.
@Harold00690113 No. That's because in order to save the game - world streaming has to settle down first. And this doesn't happen if you move. So there has to be an interruption (that's why blocking 'Please Wait...' screen appears when you manually hit Save).