And Mexico are up and running with a well deserved 2-0 win against https://t.co/BhbcNAIHx7. The fans are in fine voice, but the shine would have been taken off the win slightly after a needless red card for their captain.
#WorldCup26#Mexico#SouthAfrica#duende#goblin
VAR classic for Zwane -no way red card. Mexican player backed into him.
No VAR in Cursed Cup and you can influence the ref to get the card reduced to a yellow.
#WorldCup26#CursedCup#Mexico#goblin#indiedev#gamedev
World Cup is back! Mexico v South Africa. The Cursed Cup crew (me) are keeping an eye out for chaos, mayhem & dirty tricks to add to Cursed Cup: the upcoming medieval fantasy soccer tactics extravaganza! #WorldCup2026#Mexico#southafrica#goblin#CursedCup#indiegame#indiedev
@Skeindem Is this the last next fest before you release? Then yes. If not then no. Don't waste time. If it is not your big shot, then get it done, release and move on to the next project. The more you delay the fewer games you make, the longer until your big shot.
@EvolveTom Curious as to why you didn't put a 0$ option.$5000 isn't much, but it's a lot when your budget is $0. Anyway there might be a meaningful difference between those with a $0 budget and those with a "something" budget. Or is it your exp that less than 5000 is practically worthless?
April devlog is up. Prototype is running, goblin is ready, and I went completely overboard on the fouls system.
https://t.co/bmLdYWR81r
#indiedev#gamedev
It's a Goblin. Number 13. Surprisingly fast. Absolutely will bite you.
Some early character art for The Cursed Cup β a turn-based tactical football roguelite.
#screenshotsaturday#indiedev#gamedev#goblin
Im at an 8. Angry rat riding on bearded snail ready to smite with vorpal blade. I thought I might be defensive dragon at 7 or possum playing bagpipes at 3. But its definitely an 8. You?
I'm documenting the whole journey on Substack. Mechanics, art, design decisions, all of it, raw and in public.
Follow along if that's your thing.
https://t.co/ynw1Bit6E1
@slightlycursedgames 4/4
I'm a solo dev building a turn-based tactical soccer roguelite.
Fantasy creatures. Named players. Permanent death. Never the same run twice. It's called The Cursed Cup. Here's why I'm making it: 1/4