Ever struggled to create the exact VFX you have in your head?
Tired of writing code, running the game, tweaking one value… and repeating?
I built a Studio plugin that works like Premiere Pro for Roblox visual effects.
#Roblox#RobloxDev
Ever struggled to create the exact VFX you have in your head?
Tired of writing code, running the game, tweaking one value… and repeating?
I built a Studio plugin that works like Premiere Pro for Roblox visual effects.
#Roblox#RobloxDev
So if you want to edit the base particle emitter or change mesh Id you can.
And if you want a mesh, particles or sound of your own make sure it’s in the game. Images have to be in an image label or decal or texture to be found.
Note that for the particle Emitter this plugin lets you change how particles spawned in at different times behave. For my canon smoke I made the later particles have more spread
Just some quick tips:
The create element finds the asset type within your game tree.
There is an edit button on the element clips that select the asset, opening its settings in the property menu.
You can change where the effect plays by changing the origin position.
This started as my university final-year project.
It involved extensive research into VFX workflows across game engines, user testing, and following professional plugin design standards.
I’m genuinely excited to finally share it with the Roblox dev community.
https://t.co/qlYxA58LGq
If you resonate with this:
• Follow to watch it evolve
• Try the demo
• Tell me what you feel games are missing
I’m done chasing trends.
I’m building what I wish existed.