@McclarkSnark I couldn't reproduce that, was that on a 1.0 save? I don't think anything I did would break them but didn't test save transferring.
$game_variables[c.variable_id] < c.variable_value
somehow a game variable (I suspect 89) became a boolean for you. Unsure how.
https://t.co/xitQzTQ0iY
should have most bugs fixed. Translation is like 80% translated now, not perfect but translating is expensive.
Please thank the patrons for their support!🙇♂️
@man_cyber93323 Probably not, I don’t even have a way to test it right now. Like I would need an android at least. It’s also just not super high priority for me
I think I've fixed most bugs I've seen. Still testing but will publish after testing. should get a chance to retest this weekend.
also improved the translation, fixed the text wrapping, and added korean.
0.2 https://t.co/apOrHQbEU3
It's not too big of an update, but I hope you like it.
Lots of translation issues but pretty sure I fixed the crashes. I wish I could do the whole game and not a partial, maybe in the future. Korean was broken so had to remove it, sorry.
@man_cyber93323@AlejandroG20310 I can take a look later but the scripts do exist, for some reason it can’t find them on android.
This seems difficult to solve and I can’t even test it, so i don’t think I can fix it any time soon.
@Noihara12 https://t.co/24CqOl5hVQ
I haven’t tried it on my game but I use this for most rpgmaker games to translate them, speed ups, teleporting, etc.