@bmfshow@CommuterGames They ruined everything with this new UI. Initially landscape thumbnails were clearly visible.
We could easily show updates on them, but now you can't do that.
Save the date! @sidequestvr officially turns five years old and is celebrating the milestone anniversary with the SideQuest Indie Spotlight on May 23rd, 2024, at 10am PST.
https://t.co/qGIjWV5R2a #ad
@bmfshow It all depends on the size of the scene, like a simple room can easily have real-time shadows and lighting. But it won't be able to handle an outdoor environment with real-time shadows and no post processing either.
But u will be able to render big scenes with high res textures.
Featured Blog | The Death of Unity
"If you're starting a new game project, do not use Unity. If you started a project 4 months ago, it's worth switching to something else. Unity is quite simply not a company to be trusted."
https://t.co/Svl4GutJLo
In just two months, I will be starting beta testing, and Join my Discord channel to get an invite and receive regular updates on the game's progress.
Link - https://t.co/PjcFwGXV7G
Starting a new project? See what the top growth categories are for games on Meta Quest in โWhatโs Up with VR? Meta Quest Today and Where Itโs Going Tomorrow?โ ๐ https://t.co/4ilPGhB33A
#VR
I created a proof-of-concept integration of ChatGPT into Unity Editor. You can edit your Unity projects using natural language prompts. https://t.co/suLrE0tEEB
@Gunburd@EricPresidentVR But again, that will take time and will distract me from the sandbox design element. Argggh! it's been bothering me for quite some time.
@Gunburd@EricPresidentVR I'm also working on a VR Physics sandbox and I also think about the same. As per the sandbox part, the game is going super good. But i also get a little confused when i think about this. So I wonder if i should add some more content like arena,trails or some challenges ?