@JamesIntrocaso Me at my 40th birthday: Oh god, what do I do now?! Just continue to live on my own terms and do what I want with my time, energy and money?! How could I possib… actually yeah, that sounds grand.
@BlkFlagPrinting I’m not a 5e apologist or anything, but a lot of the replies to this so far are more to do with sucky GMs and less about the system.
Levelling too fast? That’s on the GM. Not understand the rules? That’s on the GM. Combat dragging? That’s on the GM.
@JonMarkHicks Any GM should be able to say no, without justification or explanation. If there’s a rule or an expectation that you want to enforce, just say “No, this is how it is.”
It’ll make your games better.
@JonMarkHicks I had almost exactly the same situation with a player in my last campaign. Simple:
“No. Come up with a more appropriate name or character. If you can’t or won’t do that, you won’t play.”
Honestly, most GMs should be way more comfortable just saying no.
The issue with this #OneDnD Nat 20 rule isn’t that it proves a flat 5% chance to succeed at any roll.
The issue is that D&D does such a bad job of teaching when a roll is necessary or not, so concerns about this Nat20 rule are based on faulty practise.
I now know how all the 3.5e diehards felt in 2013/14.
For me, #OneDnD is a move towards a version of D&D I don’t care for. It’s a camel. Designed by committee solely to be broadly popular and profitable, rather than serving any creative vision. That’s not bad, just not for me.
@Project10kDMs Pace is the rate of things happening. Sure, high pressure situations will often involve more ‘things per minute’ and as such, run at a higher pace, but not always. Its useful to understand that pace and pressure can affect one another, but they aren’t synonymous.
@Project10kDMs Pressure and pace are not the same thing. At all. In this context, pressure is the weight of choice. Pace is the speed at which you move through events.
Two levers to pull, not one.
@DieinPlace I tried just attributes, no skills for my WIP. It was too broad. For example, a high Physical stat meant you were strong, fast, nimble, hardy all at once.
Introducing a few skills (3 per attribute) means there’s just that little bit more room to individualisation.
@TheOGGamer11 If you allow PC actions and choices to determine the eventually difficultly of the check, it’s ok to hinge success on one die roll. If they then fail the check and fail the adventure, THATS THE NEW STORY.
Otherwise, you boil the game down to ‘Press X to Continue’.
France has just frozen gas prices for 365 days of 2022.
Norway has said the state will cover 90% of households’ extra electricity charges.
In the UK there is a 200% + increase in bills and a state contribution of under 14%.
It’s rip off UK.
@DungeonTheory Takes like this annoy me so much, because they assume the sole purpose of creative endeavours is a saleable final product.
Create stuff because it makes you happy, even if no one else would ever see the end result.
@AbyssalBrews It’s totally normal. It’s adrenaline. Your body is getting ready to perform. It’s a good thing.
Also, nervousness and excitement are almost psychologically identical. Next time it happens, try reframing it as “Oh man, I’m really excited about this session!”