#indiegame#indiedev One of my biggest goals is to deliver the most satisfying and impactful gunplay a top-down shooter can possibly offer. ๐ฃ
After all, solo-developed games don't have to be limited to gimmick-driven arcade experiences.
With Scrappers: Adhokin, I want to push the boundaries of what a single-player game can offerโfrom intense combat and survival in an incredible post-apocalyptic world to base building, crafting, and even deep lore and storytelling.
I want to prove just how ambitious and content-rich a solo-developed game can be.