@Kennyufg You mean non-standardized PR questions from the circuit? I wouldn't be hearing the same 10 questions repeated every interview?
I could only hope.
@Kennyufg Money of this scale doesn't come from individual effort. It comes from economic bottlenecks, exploitation, or force multiplication. It also is below the $300 million economy exit marker.
People don't respect hustle before, why care if they do after?
@cmzw_ It's wonderful. I wanted to make it in Blender. I started recreating the Shard FBM in OSL script. It is CPU render only there, so wasn't realtime. Then I did it entirely in shader nodes, and without for loops, unwrapping it becomes too heavy to do more than one iteration.
@SmallzKillin I found that only String to Text was not behaving the same as other curves. Then I recognized it is outputting instances. Adding a realizing instances on the string to curves output, the text behaved as the other curves in fill curve.
Now, I feel like I can start studying modelling and sculpting like I've wanted to the whole time because the simple things now look satisfying, I can dream of complex things and explore them incrementally.
I have been searching and learning Blender all this time unknowingly for making miniature dioramas. I've been blowing out my scenes with overpowered lights to keep them from being dark/gray, leading to blown out highlights and unpleasant shadows.
But spots, points, and area lights would require un-intuitive finagling to get a result that would only work in those specific cases. Change the scene, it falls apart.
@IlyasseL_ Amazing. Can I ask how you are getting that specific soft but glossy metallic shading? I definitely can't get clos to the color gradients, only B&W.