Hello friends! I want to announce that I am doing weapon model commissions, DM me on discord as long you are a friend, or referred by a mutual friend on discord! Price range: 30-50 USD!
In addition, I would like suggestions for what you guys want made to put on my Gumroad!
Hello, just letting you know that Avatar PVP just released an experimental trial for an Android build for #VRChat!
Feel free to pop into the discord for more information: https://t.co/4iL3CprIDz
Download: https://t.co/HpS75c8WxQ
@Xenosnake003 What I do is choose area between the 2 chain-links meet as the pivot, but more importantly, depending on how much chain-link, I would do it every x amount of chain. So for a chain of 30, I would split it into 10s or 5s!
Hello friends! I want to announce that I am doing weapon model commissions, DM me on discord as long you are a friend, or referred by a mutual friend on discord! Price range: 30-50 USD!
In addition, I would like suggestions for what you guys want made to put on my Gumroad!
I also accept commissions for making outfits for the following bases: MDG's Operator-29, jingo1016's Selestia, Torinyan's Toribase or Runa, My NNB4/5 Base (WIP), and Kita's Kita'vali. Base avatar meshes NOT included, only outfit meshes will be provided!
Just released a new version of Combat Link, my avatar based HUD system. Changes include: 2 new HUDs inspired by Destiny 2 and Star Wars: Republic Commando, and a fix for Avatar projects due to a typo in code!
Download: https://t.co/EjgtXgroiN
Main Page: https://t.co/cYbL5oFGt3
In addition, I am currently working on writing a documentation site (by hand) to help people create assets, worlds and avatars using CombatLink. At the moment, most instructions are very basic!
CombatLink got an update to add better compatibility with non-UDONSharp projects, you can now use the supplied wrapper prefab! Still requires UDONSharp to function, but you no longer need to directly touch U#! You can find the latest release here: https://t.co/w3h5Rc3iOV
Thank you @GoFluffYaself for accidently stumbling upon the issues related to this! For those curious, it was the result of how U# compiles properties, which for Graph, does not count as a program variable! So I made a simple optional wrapper that can be set by non-U# graphs!
@Rabbiet3 PC mode simply requires finding software to sync the difference in position systems if using Vive Trackers, other brands of trackers not using the lighthouse tracking system can actually simplify it by just directly sending the data via OSC, removing the need for weird workaround
@Rabbiet3 To better elaborate, you can actually do FBT on both! Quest mode requires usage of OSC enabled and software on your PC (though theoretically if the trackers are standalone, they can send the OSC signals directly too) to send the signals via OSC to the Quest 2.
So I have been working on world to avatar HUD system standard. That way avatars can have working HUDs that do more than tell where you are! Game world creators, I would love it if you implement this so that avatars that have the system can actually work! https://t.co/cYbL5oFGt3