This is the real future of game preservation.
I rewrote Skate 3 in Rust, aiming for 1:1 behaviour through a human-and-AI development loop.
Codex helped reverse engineer how the game works and connect its assets, action graphs and motion graphs in a separate engine.
Every game is open source now.
With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best.
Join the Fund https://t.co/32WNFiAZ3x and cast your votes!
🗳️ Open until the 18th: https://t.co/S1IyaKBHf9
SOMBRAS: negative frames is a narrative horror game about a photography student trapped in a dark mirror of her 2000s Japanese town.
Take photos, explore twisted streets, survive unsettling encounters, and meet alternate versions of Shiomi to reassemble her fractured psyche.
My 1st contact with SILENT Hill Townfall was very technically negative:
-Game async compiles PSOs during gameplay leading to extremely high CPU usage & massive stutters;
-Traversal hitches happen too;
-GFX settings are very limited & don't scale well;
-There's no FG support;
1/2
SILENT HILL: Townfall is out today.
To celebrate the launch, kera (@kera_2), concept artist for SILENT HILL f, created a special illustration bringing together SILENT HILL: Townfall, SILENT HILL 2, and SILENT HILL f.
#SILENTHILL#Townfall
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
https://t.co/nSf92Vr6WG
UTM v5.0.5 beta is out with support for DirectX 12! UTM is the first virtualization software for macOS that can run Windows 11 with FL 12_1. Your move @parallels@VMware