@TylerGlaiel I would say don't do it automatically. More than not people will not be switching between methods frequently so I'd do an initial choice prompt and then mention where to go change it in the future (and maybe a check up after o beginning section to ask if they like their choice)
@wombatstuff FYI got PRODUCER 2021 but didn't run out of the box on Linux + Proton. Did some digging and saw you use nwjs, so got the Linux dist and ran `nw package.nw` and it seems to run great.
@harpy_app is replying and mentions supposed to be disabled in the app? I get a warning and the "@" button is disabled, and I can't send. Is there a setting I need to change?
@ChevyRay Telescope has some handy pickers for that. I use "https://t.co/q3ruRuFJje_grep" to search inside all files in my project (respecting .gitignore) and it's got a tone of LSP pickers too for tokens and such (if you've got that setup)
making good progress, got enemy prefabs working, basic AI blocks, and collisions + hitboxes ... turns out a chasing AI is very annoying and aggressive. #haxe#heaps#prototype#gamedev
needed a break from my current project (too much maths) and wanted to make something quick. started work on a protoype and very happy with it so far. a twin-sticks zelda-like perhaps?? I'll work on it a few more days and see what happens.
#haxe#heaps#prototype#gamedev
now i have dynamic lane building based on paths! this is showing that we can have different lanes in different directions. we are getting closer to playable. #haxes#heaps#gamedev#prototype
quite a challenge today, wanted to do have curves for roads and wanted cars to move at constant speeds. got something that kind of works, need to clean up the jittering because of the estimation ... curves are complex ... #heaps#haxe#gamedev#prototype
working on something new, been interested in traffic light timing ... wondering if that will make a good game. got some basic pathing working after a few hours. i think its working because i'm getting excited to keep working on it. #haxe#heaps#gamedev#prototype
@Pentadact I think Zann was the commander?? A little confusing. I think an org chart style would be easier? Or maybe more the text closer to the source?
@Pentadact this helped me too because made a project with 100 objects and it was crazy slow (but that was because I had null references like crazy and didn't notice.) I only caught it playing with your project files because I noticed the enemies weren't following me.
@Pentadact love the series. Thanks for doing it. BTW I wanted to play with your "laggy" experiment when "shooting enemies" and the issue was it was doing a mill reference because the Prefab didn't have a reference to the player. I made a sphere trigger for finding the player and it fixed it