So it turns out I wrote two different ways of handling debris in #MightyTacticalShooter , so I now have a rather satisfyingly cyclical task called 'unify debris'. #indiedev#gamedev
This has been on the TODO list for over 3 years. Till now still water was *solid*. That's gamedev prioritisation for ya! #gamedev https://t.co/c6K3vPTgXa