This video shows an extreme multi-material coupling scene in Soft2D, where a mixer attempts to blend various materials, including fluids, snow, elastic bodies, and sand.
Related links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
Exciting News!
Introducing Soft2D-for-Unity, an easy-to-use editor tool, now available on the Unity Asset Store!
Embedding the Soft2D engine within powerful editor tools, allows you to build your simulation scene just in a few clicks!
Check it out: https://t.co/wnSGrHLFVm
Colliders in soft2d support various different collision types. This video demonstrates STICKY, SLIP, and SEPARATE collision types from top to bottom, respectively.
Related links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
"Control" is essential for game development. Soft2D supports controlling bodies in various ways. This video shows how to control a body by modifying its linear velocity and angular velocity.
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
In soft2d, custom particle tags can be used for filtering specific particles in trigger events. This video shows how to remove particular particles (particles generated from the left-side emitter) through particle tags.
Github: https://t.co/jogKX3HOqV
#soft2d#physicsengine
This video shows another example of trigger events: a trigger (red) will remove mesh elements when they pass through it.
Related links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
Trigger events are vital for game logic. Soft2D supports custom trigger events, allowing users to achieve various game logic. This video shows a trigger (red) that can delete particles.
Github: https://t.co/jogKX3Imgt
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
Kinematic objects are essential in games, which provide a way to control the motion of objects.
Soft2D supports kinematic colliders, helping users achieve the expected scene. This video shows how to control colliders' linear/angular velocity.
Github: https://t.co/jogKX3Imgt
Benefiting from continuum mechanics, in soft2d, bodies of different materials can be naturally coupled. This video shows a multi-material coupling scene (fluid, elastic bodies, snow, and sand).
More links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d
As a multi-material physics engine, soft2d allows users to simulate various materials: fluids, elastic bodies, snow, and sand. The scene below shows a simulation scene of snow.
More links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
1/2) Besides prebuilt shapes, soft2d supports custom and mesh bodies, enhancing flexibility. The scene below shows the simulation of custom bodies.
Related links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
In soft2d, the collider is a kind of object that can block the motion of bodies. This scene shows fluid bodies interacting with various shapes' colliders (in green color).
Related links:
Github: https://t.co/BwxsPc1BuZ
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
The body is a core concept in soft2d, representing an object that can be simulated. we offer several prebuilt shapes for bodies: boxes, circles, ellipses, capsules, and polygons.
More links:
Github: https://t.co/jogKX3Imgt
YouTube: https://t.co/fXiP4pRGbr
#soft2d#physicsengine
Soft2D provides a collection of hands-on user examples, available in our GitHub repo! The video below gives a preview of them. Check out our GitHub repo and give it a try! https://t.co/BwxsPc1BuZ
πΊExplore more on our YouTube channel: https://t.co/TQ4WBPhZSx
#soft2d#gamedev
Powered by Taichi Ahead-of-Time (AOT) system, Soft2D is compatible with a variety of platforms and ensures high performance for large simulation scenes. Check https://t.co/wMivplSSvO for many details!
#gamedev#Physics#Simulation
We are delighted to share with everyone: We have released Soft2D, a 2D multi-material physics engine for real-time applications. It allows you to simulate materials like elastic bodies, fluids, snow, and more. Plus, Soft2D supports numerous platforms! Dive in and give it a try!
We are delighted to share with everyone: We have released Soft2D, a 2D multi-material physics engine for real-time applications. It allows you to simulate materials like elastic bodies, fluids, snow, and more. Plus, Soft2D supports numerous platforms! Dive in and give it a try!