Gameplay & Systems Programmer, Indie Game Developer, Level Designer.
Developer of #TheDreamersPrincess.
Was described as a "Technical Game Feel Designer" once.
Can we appreciate for a minute that at some point great people came together and created top tier free software that in the past would cost you thousands of dollars?
So I've made a somewhat decent, attempt at #BulletML for #GodotEngine in #GDScript. This markup took me a good while to understand even with the spec, and this a first at releasing and addon. So any feedback or critics are greatly appreciated! - Docs soon!
https://t.co/C2InPnOamg
So I've made a somewhat decent, attempt at #BulletML for #GodotEngine in #GDScript. This markup took me a good while to understand even with the spec, and this a first at releasing and addon. So any feedback or critics are greatly appreciated! - Docs soon!
https://t.co/C2InPnOamg
So I've made a somewhat decent, attempt at #BulletML for #GodotEngine in #GDScript. This markup took me a good while to understand even with the spec, and this a first at releasing and addon. So any feedback or critics are greatly appreciated! - Docs soon!
https://t.co/C2InPnOamg
@WhiteLionBear I highly doubt Github was THE original (I mean, Linus Torvalds didn't make it) but it did popularize it. Either way I'm considering moving to @gitlab or @giteaio -- will research
Updated my compact Godot theme!
Now it wastes even less space, and some margins that were fucked before are now fixed
Thanks to @lentsius_bark for helping me figure out the gaps between docks. The logo in the picture is by @KenneyNL
@reduzio I really don't like asking about these things but do you happen to have a possible road map in mind? I know its not necessarily coming in 4.2 or 4.3 but I remain curious. Also my apologies for my ignorance, I haven't read too much on this yet.