@YgoVexen97590 To me it always felt like the boards are only slightly worse than advanced but your ability to stop/break them is way worse than advanced so it just ends up feeling the same
@PanTheKatTTV If a battle trap was somehow broken enough to be playable it would only be used going first in the side deck which the game is really not missing
@xLust17@RaykiruS "Midrange decks" basically didnt exist a few years ago and almost every deck was a combo deck doing the same thing you're describing because that's just the best thing to do into any deck not just "midrange decks"
@ShrekIsCool5@ygorganization Nah i saw japanese players talk about it too. But the funny thing is even if they didn't miss timing you still can only summon one per chain link because of the stupid old green baboon ruling
@burnerkiwiTemp@Karik031@SkarlonYGO Yes so true the 2 different harsh locks the archetype has and having to play a lot of engine aren't enough it also needs to just not work sometimes
@SkagthePrince@refanairtas@ygorganization While they won't miss timing from reload (they will from upstart unfortunately) you are only allowed to activate one summon hand trigger effect in a chain link because of a stupid old ruling, making reload a bad choice.
Also none of the cards you listed are reprinted in the set?