It seems as if the account has reached its first great milestone - 1000 followers! We are very grateful for your support, and as a sign of gratitude we would like to present a present - we announce a 5 zone demo for the "present" time period of the game!
@PepiJuan666 Perhaps consider for a moment that we might be doing something else that's taking our time. Like, you know, working on other projects, or IRL matters? If this project was canceled, we'd have long stated this. You're not entitled to this free game that we do in our free time.
Obvious April Fools joke is very much obvious, but the video you're seeing here is actually a real work-in-progress of a new test framework we are developing in Hatch Game Engine, and the test stage is merely just a test environment we've created to benchmark the new framework.
Hey everybody! We are now busy at work making our new project: Sonic 2 The Great Mission To Save Tails Quest Adventure. We are very proud of showcasing progress of the first zone for the project - Green Hills Act White!
We are hosting the Harmony Level Design Contest! Create a level before November 20th to have it be added into a game alongside levels made by other aspiring designers!
Join the ULTRA RING COMMUNITY server for more information.
https://t.co/x4KpgMprlw
https://t.co/cLrLgL2e3p
Hey everybody! We are now busy at work making our new project: Sonic 2 The Great Mission To Save Tails Quest Adventure. We are very proud of showcasing progress of the first zone for the project - Green Hills Act White!
Before we depart to the new year, as a thank you for your continued patience we've got a new zone mockup to show.
Here is a much more updated version of Madness Mountain, recreated to fit more neatly into Sonic 2's art style:
The song was done by our main musician - @TheRealPoloBlue! Check out his other works, TQ and whatnot, on his page.
The graphics for the stage are not entirely finished, as we have yet to give it the finishing touch that other Sonic 2 levels had compared to their early iterations.
Happy Sonic 2sday everybody! We have been hard at work at refining the project with all of the new info regarding Sonic 2's development being released. We want to give you a peek into how the game is going and celebrate the anniversary of the original with a brand new track!
As an addendum to yesterday's post about barrels in Ocean Wind, we already are planning certain use cases for them. Below is a sketch of a chunk of layout that could make its way into OWZ and the multiple way you can handle playing through it with or without the barrel.
For example,much of the art in Ocean Wind is finished, many other levels are following suit,and once the tileset and code stuff is done for a level, we can implement it ingame. We haven't shown much yet because seeing Emerald Hill again isn't really that fun. Stay tuned for more!
Contrary to what our activity had shown, no, we aren't dead. Progress had been made on a robust level editor system for the game, and now that it's done, we can get to porting levels to it and also getting to show off some more new, exciting stuff in the near future!
Soon enough, there will be 1:1 parity between the older Core build and the new HEDGEFUSION build, and after that we can start work on Ocean Wind and Metropolis, as well as some other extra things for the demo!
We are also workshopping other levels for the game - Ocean Wind already has quite amount of progress in doing a rough draft of the level, and after finalizing the layout we can soon implement it in-game fully and finish the art.