How classic Sonic works. A summary thread.
Slope physics and collision will be explained as briefly as possible.
Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately.
#SonicTheHedgehog#SonicPhysicsGuide
You can SLIP PAST the first puzzle in Marble Zone.
You do this by jumping right next to the Spike Trap because Sonic's position has to be directly over an object when you jump on it otherwise you won't land on it #SonicTheHedgehog#SonicPhysicsGuide
Conclusive! But which approach is better:
- A comprehensive video series covering every single aspect of the physics guide visually. Every mechanic, value, and collision.
OR
- Focused videos, on the aspects of Sonic collision/physics that would benefit most from visuals
Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style.
I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too.
Thoughts? Considering it ~
Very rough examples:
Comprehensive would be a full visual counterpart to the physics guide, covering EVERYTHING to the finest detail. The videos would be in the best order to teach everything and lay a good foundation.
A video could = an entire SPG page!
Focused would be slightly more concise videos in any order, which focus on specific concepts which can benefit from a visual explanation, likeeee "How Sonic Lands On Ceilings" for example.
More casually watchable but it might be less educational and without laying a foundation.
Very rough examples:
Comprehensive would be a full visual counterpart to the physics guide, covering EVERYTHING to the finest detail. The videos would be in the best order to teach everything and lay a good foundation.
A video could = an entire SPG page!
@ShyGuy_Mike Where more focused would consist of videos that dive right into the meat of it on specific subjects, and not necessarily in a specific order - which may be more interesting to casually click and watch but a bit less informative.
@ShyGuy_Mike For sure both approaches can cover it all. The difference is the order and the intention. If I'm explaining everything, I would like to give a lot of establishing information and build an understanding from the ground up, like the guide does. This would be better for "teaching"
Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style.
I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too.
Thoughts? Considering it ~
How classic Sonic works. A summary thread.
Slope physics and collision will be explained as briefly as possible.
Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately.
#SonicTheHedgehog#SonicPhysicsGuide
How classic Sonic works. A summary thread.
Slope physics and collision will be explained as briefly as possible.
Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately.
#SonicTheHedgehog#SonicPhysicsGuide
If you try landing on the corners of objects in the prototype, you might still notice *some* slight slipping if out too far over the edge, but this has a different cause and isn't the same issue, just a slightly similar result.
You can SLIP PAST the first puzzle in Marble Zone.
You do this by jumping right next to the Spike Trap because Sonic's position has to be directly over an object when you jump on it otherwise you won't land on it #SonicTheHedgehog#SonicPhysicsGuide
I do now believe the object edge slipping was a deliberate choice, likely to solve an unknown problem. It just had some unfortunate side effects and made objects less consistent with terrain
You can SLIP PAST the first puzzle in Marble Zone.
You do this by jumping right next to the Spike Trap because Sonic's position has to be directly over an object when you jump on it otherwise you won't land on it #SonicTheHedgehog#SonicPhysicsGuide
In Sonic 2, Slicer's blades/claws always seem to move in just the right way to hit you.
Well, they are CHASING you.
Their blades follow Sonic, accelerating towards his position, with a decent maximum speed! They do this for 2 seconds before falling down.
#SonicTheHedgehog