Patch 26.21 Preview!
This is our first post World's patch and we're stabilizing the Ranked environment for end of season climbs, while giving a bit of breathing room to some of the champions that have had suppressed winrates due to Pro Play (Azir, Ori, Ryze, etc.)
Systems
- Gluttonous Greaves is proving a bit too strong, especially on Marksmen; and so we're tapping it down a bit
- Hubris is also being nerfed for Ranged and a buff to melee, as it is mostly strong on champs like Jhin and MF, but suppressed for those other champions
- Bastionbreaker's stats are a bit too strong in particular (the lethality) and so we're moving some of the power out of that and into the anti-structure/objective passive
- Broadly, the item is too good at both killing people and giving assassins wider game impact (we're happier with it if it's purchaseable because of the latter)
- Dawncore is just a weak item that doesn't get purchased, except in situations where the player is already giga winning; it's not fulfiling its spot as a desirable capstone item for enchanters at this tuning
Lee Sin/Qiyana Nerfs
- Lee and Qiyana have been 2 of the strongest junglers, especially in higher levels of play and especially in certain regions
- We're nerfing here, but also (especially in Qiyana's case) being mindful of not double nerfing too hard with the Bastionbreaker nerfs also in the patch
Yasuo/Yone
- Yasuo and Yone have been picking up Shieldbow first a lot more and it's been looking pretty strong on them
- Overall, we're pretty supportive of this as feeling like their passive can kick in early feels great for their fantasy
- Secondly, having access to early lifesteal in lane, (eg. with vamp scepter for bork) makes their lane play lower quality
- Finally, it's good to open up structural weaknesses for them before they complete first item, but allow them to be quite strong when they get there (and have power in durability vs straight up "kill you power")
Taric/TF QoL
- Taric is getting back the ability to have Q and R apply to untargetable allies
- TF ult now reveals untargeable units (eg. Yuumi W, Master Yi Q, Hexgate, etc.)
Overall Approach
- This patch, we're trying to strike a good balance between preserving strengths of champions, while redistributing power budget for champions into places that might be more appreciable power for them
- In some of these cases (like with Locke), trying to make things that are meant to be more costly (eg. mana costs) appropriately costly
- Or otherwise try to expose certain weaknesses for champions in order to allow their strengths to be holistically reasonable
More on how we're applying this tomorrow
@LaRebeue_ En gros ils buff l’hubris pour les mêlés et le rendent injouable pour les range c vrm une honte j’ai trop la flemme de retourner au build bt t’as des dmg qu’a 4 items pendant que t’as des Sylas full build qu’a le droit d’acheter un dash qui burst et qui rend tank vu qu c un ap
Patch 26.19 Full Preview!
Top Role Quest Teleport
- In last week's Patch Rundown, I talked a bit about how role strength varies significantly in various regions
- For example, Top Lane is extremely popular and powerful in lower skill brackets all the way through to medium skill (around Emerald), but starts to drop off in popularity after that
- In the Eastern regions, it's relatively stable, even at higher skill brackets, contesting for the 3rd most popular position in some regions at high skill, however, in many of the Western regions, it is often near or close to the bottom at those higher skill brackets
- Separating how fun the role to play from how powerful it is, it's pretty clear that players in those regions either think the role is not fun to play, not powerful or both
- At present, both statistically, and feels wise, we think Top Lane is underpowered at those higher skill brackets (but not the lower or medium skill brackets)
- Part of this is how at higher skill brackets, the power that Top loses appears to be gained by ADC's who are better at positioning, farming and don't get caught out as much, whereas a lower skill Garen for example can often walk up to an ADC and kill them (this still happens at higher skill, but not as often)
- Our approach is to buff up the Top Lane teleport as that is better used by higher skill Top Laners and helps to reinforce the side lane raidboss split push identity that many Top laners have
Support Tuning
- We're moving some of the power of base health in the Support items into Health Regeneration to better benefit Melee Supports who are often on the receiving end of Ranged support poke and also makes Ranged Supports easier to kill
- While this is a relatively small swing, we expect it to be subtly impactful at all levels of play
Lucian
- There was a lot of discussion about Lucian when the notes were revealed yesterday
- Our current approach is to make Lucian's reliance on specific supports much less tightly bound
- Lucian Mid and Top are also at extremely low power levels (high 30's/low 40's) which would be considered borderline griefing if picked
- So we're trying to make the lives of Solo Q Lucian pairings more pleasant, while also trying to keep the list power neutral overall for Bot Lucian
- This change is better framed as an adjustment, rather than the nerf that was listed yesterday
Master Yi Q CD
- For a long time (even after we removed Duskblade, which caused us to put this functionality in in the first place), Master Yi's Q Cooldown has scaled negatively with ability haste
- Now that Duskblade isn't in the game we don't think this functionality is necessary anymore
Nasus
- Yesterday, I mentioned out philosophy for how we are going to balance simple champions
- This patch, we're giving a flat 10 damage nerf to Nasus' Q so it's a bit harder for him to access his higher stack counts and can be punished more by lane opponents that can keep him down
- We like his higher highs, but those need to be comboed with lower lows
Ryze/Ori
- We've pulled Orianna from the patch due to concerns about nerfing an already weak champion for regular Ranked play
- For Ryze, we're looking at a roughly power neutral adjustment by nerfing his pushing power in the early lane and attempting a power neutral compensation to his durability
- Ryze is often already one rotationing champs later in the game with Actualizer and so we're being cautious about compensating with damage output back