I want to share my latest project - RadioConfigurator. Currently in open beta on Play Store - https://t.co/peEcVQuJpY
It allows to program selected handheld radios from Android device.
#android#handheld#radio#programming#baofeng
Open Source GPU text rasterization update:
Recently, Eric Lengyel dedicated his patent on the Slug algorithm to the public domain and released Slug's shaders as Open Source software.
I am happy to announce that GLyphy now implements the Slug algorithm:
https://t.co/KbejhS2Wki
@Luna5ama@SebAaltonen@matiasgoldberg I am talking about latency, those concepts do not reduce latency, at most just hide, but can make it worse. You have no way around 8ms lower limit for discussed memory transfer, at most you can just overlap work, but its very hard.
@SebAaltonen@karankendre AI is a tool, but its more like evolution of google search, then revolution. For me it looks like as unzip of human knowledge with elements of fantasy. Good for known knowns and less so for unknown knows. Somewhat useful for data transforms but highly unreliable. It will improve.
@hvostat@olegkutkov From personal experience, better, but comes with its own set of issues. STL is good enough on average, fails miserably when specific requirements are applied like performance, executable size etc.
She just saw a drone crash and explode on the other side of the square, shrugged, and went right back to clearing the snow.
What's extremely funny is that later on the mayor of Lviv called the brave worker Olha and told her: “I don’t know whether to scold you or admire you for that.”
Slides for "ShaderToHuman", my recent open source project are online (presented at GPC 2025):
https://t.co/JyzSlkODWK
It's a HLSL/GLSL library for debugging shaders
https://t.co/MgH18XegiD
MIT license, by Martin Mittring and Anushka Nair
After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
Rasterizer, the 3rd iteration of my 2D GPU-accelerated vector graphics engine, is now available.
• Around 30x faster than Core Graphics
• Less than 4,000 lines of code
• CPU stages use efficient batch parallelism
• Quadratic Béziers solved on GPU
https://t.co/2OyKRCB4ki
@matiasgoldberg While true, its not the biggest issue and easily optimizable. UI while a problem can also be optimized. Blueprints, ability system, and gameplay systems in general are much worse and that bloat is almost impossible to optimize fully.
On Nov 2023 I informed NVIDIA, Microsoft and AMD something was wrong in Vulkan Presentation and that I could repro with enough persistence even on vkcube.
SDK 1.4.313.0 proved me right and almost every Vulkan app is wrong.
Finally the problem was found and I feel vindicated🧵