@ThePrimeagen Book of Shaders is a good starting point https://t.co/VCLVxoHdNi
(half paying attention to the streams, isn't your thing Canvas2d and not WebGL though?)
Discovered Houdini 20 has the ability to run Onnx models so I did a quick test.
- Took a reference image
- generated a depth map with a MiDaS model
- built out a 3d representation with particles
- using that - did a quick animation + styling.
#creativecoding
We've been awkwardly silent for the past months. One of the reasons being a master's program we created @TH_Nuernberg. So if you want to have Manu & Mo as professors, work on generative stuff and AI & want to benefit from Germany's low university fees... https://t.co/tqOpHiZ45T
A little late with this but recently found out a project I helped out with last summer got a nice shoutout from Communication Arts
https://t.co/9AyKAjnYW4
Took some time to explore the Odin programming language recently. This sketch is compiled to WebAssembly and uses WebGL.
Source for this (a little messy)
https://t.co/3H6ECivZ9f
Language website
https://t.co/psDR6VFNeO
#creativecoding
HI I'm currently looking for work, if you know someone hiring let me know. I can do shaders, tooling, tech art, web AR / VR in webGL / three.js / a-frame / babylon.js, game development in Unity, web development, creative coding, etc... Thank you.
another treasure mine for rendering tech links (with some good separation per topic like deferred, lighting, GI,...etc.), found it while digging for a paper 🥹
https://t.co/fSriO2HNQb
Hey everbody, I'm now looking for a new career path.
I'm a fullstack creative developer, I won 12 SOTD on @awwwards, I'm good with Vanilla JS, CSS, GSAP, WP (VIP), Craft CMS.
I have also worked with Shopify, React, Vue.
Folio:
↯ https://t.co/GvtGglfvJl
RT please, DMs open ✌🏻
From today, a two-week screening program of generative art will begin at the Yebisu International Film Festival in Tokyo. I'm very honored to have an opportunity to show 12 artists' fantastic art with such a giant LED screen. Thank you.
Messing around with Unreal Engine again and going overboard with the post-processing settings.
Also indirectly discovered 3 Dreams of Black is no longer online; suppose it was bound to happen but still a little sad.
#creativecoding
A bit late for #genuary10 but exploring attrib transfer in Houdini.
Grid is manually coded hexagons; movement is simple coded circular movement.
#genuary2024#creativecoding
Hi artists! Want to protect your work from style mimicry by generative AI? I'm happy to share that the long-awaited collaboration between @TheGlazeProject and @Cara_HQ is finally here!! 🥳✨
A quick thread on Cara Glaze and Glazed art in action! 👇 1/
I'd normally include a video here but for some reason, this site has been crap for me when it comes to uploading clips lately, hence going to YouTube.
Anyways see YT description or here for more details
https://t.co/Em6BrmoeNs
I made a possibly useful thing to end the year after wanting to learn more about WASM.
It started life as just a shader include statement loader, ended up adding a small GLSL->WGSL parser as a part of it.
https://t.co/l9HI6dPdiz
#creativecoding#webgl
Getting back into Houdini a bit more and exploring rendering to USD.
Really wish I could animate this but unfortunately it'd take ages to run on my current setup :'( A still will have to do.
I will leave the USA and move back to Japan next month. I'm looking for a job. Please contact me if you are interested in.
https://t.co/1qJ3PjxR9f
I will announce again once I update the resume and portfolio, they are a bit old (eg: Contribution to Chromium is not written yet)