Some recent multiplayer playtesting from my ̵a̵n̵i̵m̵e̵ ̵f̵i̵g̵h̵t̵i̵n̵g̵ ̵p̵o̵n̵g̵ ̵ tennis game. Alpha's available for free at https://t.co/oI6561nGAf.
@tangentarine I've sadly been pretty busy this month. Basically, the issues are with the server, not the actual rating update code itself. Some updates broke the steam runtime on it and I need to figure out how to restore it to working order in order for it to pull data.
@ivy_sly_ I suspect it's because they were originally just there to work with event handling, delegates in general are highly tied to them.
If I'm not misremembering we had "typed" delegates before Action and Func were provided. Kinda like having record types without tuples.
@JuanitozWay This indicates high uncertainty about the outcome. If it's "80%?" then the function to determine odds is basically going "I dunno maybe 80%"
If one or both players have high deviation then the result is less certain
@JuanitozWay The amount of points gained or lost also depends on your deviation.
You can play around with https://t.co/rVewAXOnow to get a feel for how it works.
@shiburizu I was actually looking for this feature a few weeks back to show how it works to some friends and was disappointed to see they didn't have it - glad it's implemented now.
ratingupdate is up on a new server now, hopefully it's relatively stable. People's ratings have decayed in the time it was down so you'll experience slightly larger swings but not by much.
@Ashi_Vrchat No, deviation only goes up over time. Playing games always decreases it since the system becomes more sure about how good you are.
Winning games against players your skill level or better is generally the best way to gain rating though.
@Ashi_Vrchat ±53 which you have is low, the system is very certain that you're at about the right rating and won't change it very much without good cause.
Your opponent is ±253 which means it basically has no idea how good they really are and playing against someone like that isn't much info.
@Ashi_Vrchat The amount of points you gain or lose depends on both your deviation (the ± number) as well as your opponent's. This naturally increases over time, since the game gets less certain about your skill if you don't play.