After two years of running social skills gaming groups, I’ve learned video games work exceptionally well at reinforcing positive social interaction. Teams that work together win together. Thank you @Xbox. #Autism#ASD#Cooperative#Collaborative#Gaming
I have 8+ years experience within the gaming industry, in roles such as:
🤝- Community Management
📈- Marketing
📱- Social Media Management
🎥- Influencer Marketing
🎟️- Events Management
Please contact me via DM or charlottesartz(@)https://t.co/qMgTsAJpsc for a copy of my CV!
You hate online conferences because
1. You hate conferences. The actual conference parts are boring.
And academics get away with boring conferences because people like the other stuff.
2. There's no travel, no having dinner with friends. Those are the parts of conferences you like.
The problem isn't, therefore, online conferences.
It's folks not putting in the work of creating actually fun and generative etc. events. This was never a priority for on-site events because you didn't have to care to sell tickets. But you need to do it online or else the whole thing is boring.
The problem isn't Zoom.
It's hosts who refuse to put in the work of learning how the platform works, and ensuring all participants have what they need for success, technology-wise.
The problem isn't that it's online.
It's that organizers don't build in ways to connect participants beyond formal sessions. They don't usually even think about non-presenters as participants at all, because there's not much meaningful participating for them to do. This is no fun and it's not inviting.
Online conferences are the future and we do actually have the tools to make them awesome. But it's going to take a lot more time and money (to pay for expert help) than most seem to want to spend.
@Gaiazelle@ianhamilton_ Haha. I’ll take “Demand Avoidance” for $1000, Alex.
“What is doing something you know how to do instead of the task you should be doing?”
@RollForKindness That’s an excellent point & not one I had considered. Video games for relaxation, calming, or stress relief, sure—but I hadn’t made the connection to self-regulation. How else do you see gaming & self-regulation working? And how does that work for some but not others?
@RollForKindness YESYESYES. Diagnosed in my 40s and it was eye-opening. Forget stigma & labels, the not knowing, and self-blame that go with it, is so much worse.
@RollForKindness There’s no easy or fun answer.
There are softer steps you can take to promote acceptance and incorporate community education or empathy programs, but ultimately you have to decide where your line is and stand there.
I tend to draw the line first — that’s not for everyone.
Can I Play That, a media publication for disabled gamers, is looking for pitches of personal essays, industry accessibility analysis, and commentary and features on game accessibility! No reviews or news. $100 per piece.
Submission Info: https://t.co/wz7d0hnqVv
CC: @CanIPlayThat