Euphoria Patches 1.9.0 has been released bringing photonics support, pixelated Unbound clouds, better resourcepack sky support and much more!
https://t.co/AA3ghuyUhL
@echo3092@IrisShaders Iris would have done that already if it wouldn't prevent rebinding. Currently it's not possible to have a key combination as a keybind. F3 + R would be hard-coded which also isn't ideal...
@jayrat_ Simply because that's how sunPathRotation works. The shader loader mod is rotating it. Unrotating it isn't all that simple, and likely breaks between Minecraft versions/iris versions.
@cazfps1 Ah so the actual color is not texture based but still hard-coded I see. Just how much the block is illuminated depends on the luminance of the texture. Got it :)
@Vuthakral Most ray tracing is real-time if it isn't an offline renderer. If you're asking if this is using hardware RT, then no, still software. But it's quite fast because of the accel structures photonics uses. But yeah this is voxel tracing specifically.
@popi8909 It's been a while since this got published, on discord I did upload it as well and there it isn't compressed, it's also in the YouTube video about that update and ofc already available for everyone to experience themselves in game
Complementary Shaders with Euphoria Patches & Distant Horizons, but now with Ambient Occlusion and a smoother chunk fade
Available now as a dev version :)