@MADkurious You shouldn't feel ashamed of revealing what your values are as a content creator, especially in such a bold way. It's a helpful signal for someone like me.
@SpeckTweets@Dirk_JDR You're wrong and it's usually people who don't have a decerning eye for creativity that can't pick up on it. It's all over LinkedIn, and I can see the oversaturated, dark negative space, neon color strokes, sometimes overly noisy nebulous background effects from a mile away.
@Dirk_JDR@Garfieldisdoc Sometimes it feels like a courtesy to my attention when I see chat GPT stuff. There is already an over saturation of content so it's nice that I can treat this like a flag to skip.
@Dirk_JDR@Garfieldisdoc I am then inclined to wonder what else would this content creator shortcut? For me the most value comes from intentionality and integrity. Seeing this stuff is like toggling a filter; everything else will be sorted out of my view.
@PopejoyWriter It makes sense what you intended, I guess I got thrown off because you included the first Mario movie breaking this convention. I did find the first Mario movie much stronger.
@animeRetroRules@RainenLeaf You need to be having a child for this. Most of the social media thots wouldn't dare actually have the biological follow through though, and just fetishize it into perversion for money.
@ShivamHere_56 The self reporting of people who'd rather crap on someone who is excited to play GTA rather than admit that their eyes are weak is pretty funny. If you cant enjoy a stable 30 fps game, thats a skill issue.
@Hadkocool@EDMIRE2k What do you mean? It's all fake; DLSS is just a filter, it's not being intentionally rendered in engine. It makes me feel just as sad as people on the internet who feel like they need to use an AI to change their appearance because beauty standards have become so dysmorphic.
@el_vorto You want a real answer? They use Esoteric Software's Spine and their skinning system requires a transform constraint if you want to relocate bones such as the mouth. The mouths look the same so that they can reference the same attachments and linked meshes.