Hit our Kickstarter campaign goal in 32 hours for our Mixed Reality gaming system. Thanks to the community for making it happen
https://t.co/1wP5R5lp8f
@francoislaberge@CasualEffects There is. We are integrating head tracking which is the answer to the other ?. If you are familiar with the 3DS there is a sweet spot so to speak. That is the case for us as well. Head tracking removes that (it's really more of a nice to have)
@CasualEffects Thanks for reaching out. The valid issue you point out is one of trying to capture an AR / image overlay with a camera. In real life your eyes handle it fine. This is the bane of trying to create marketable images in AR/VR!
Also why so much CGI is used which we didn't want to do
Tabletop Meets Digital Gaming — A unique mix of physical, holographic, and augmented gameplay on your tabletop.
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