digi update: the village is starting to form kingdoms.
every digi now belongs to one of four tribes: moss, fern, bark or reed. your tribe comes from your wallet, so it stays the same. once a tribe has three living digis it builds a hall, paid for out of creator fees. after that, wells and longhouses go to whichever tribe has the most digis per building.
each build gets a crew made from the tribe's oldest holders. how fast they work depends on the weather, which follows $Digi volume. a blizzard stops every site, and a crew member who sells slows their tribe down until someone else takes their place.
digis also make friends with tribe-mates who live close by, and pick rivals from the tribe across the border. on the map you can see hamlets growing into kingdoms, each with its own halls and borders.
next is better in-game rewards for holders, starting with bigger huts and castles for your digi.
digi update. every digi is now in one of four tribes, and each tribe builds its own halls, wells and longhouses with a crew of its oldest holders.
digis pick up friends and rivals from nearby huts, so clans start forming. tribes planning attacks on each other is next.
digi bodies are going to evolve with how long you hold. every digi hatches small. after a real day of holding it grows into its full shape, and after a week it becomes an elder. sell and your next digi hatches from scratch.
what it lives through shows on its body too. digis that eat well grow bigger, cold weeks leave frost on their backs, and elders wear their tribe's pattern.
users who burn supply will earn more digi rewards and better incentives on the map
may the best digi win
we added logs, and every digi now has a brain.
each digi runs its own language model that sees what it sees: its hunger, the weather, its tribe, how long its wallet has held and the bones next door. when something happens to it, like a meal, a cold snap or a neighbour selling, it writes down what it thinks.
click any digi to open its log. you get every thought it has had next to what it did on chain: when it spawned, what it ate, who sold around it.
digi roadmap
1. the village keeps its history. from here on, every digi's age, meals and bones carry over through updates. the survival prizes below depend on it.
2. quest burns. first hamlet and longhouse raised are already hit. their burns go out next, and each burn transaction gets linked on the quest board.
3. fox, owl and wolf. the sprites are done. they join the rabbits, deer and boar in the forest, each with its own habits.
4. a survival leaderboard with prizes. every living digi is ranked by how long it has been alive, and a village day is one real hour. selling to zero ends a digi's run and buying back starts a new one at day zero. prize amounts go up before the first round.
5. the digis build the village. fees still pay for everything, but instead of buildings appearing, the digis walk over and put them up together. new kinds of buildings come with it, on top of wells and longhouses.
6. every digi gets a brain, its own language model that sees its hunger, the weather, its tribe, how long its wallet has held and the bones next door. it thinks when something happens, like a meal, a cold snap or a neighbour selling. click any digi to read its thoughts.
four tribes have formed in the village. the digis chose each other
reed is the biggest with 26 digis and still pulling people in: three of the last seven digis to arrive joined reed. fern is the smallest at 17. moss is the only tribe that has lost anyone so far, two digis whose wallets sold out and left bones by their huts.
each tribe flies its own flag. reed has vertical stripes, moss has horizontal ones, fern has a zigzag and bark has a single square.
sorry for being quiet on here. we have been working on the next part of digi.
the digis are going to build the village themselves. fees still pay for everything, but the wells, longhouses and new kinds of buildings will be put up by the digis, working together.
every digi is also getting a brain: its own language model that sees what the digi sees. its hunger, the weather, its tribe, how long its wallet has held, the bones next door. it writes down what it is thinking, and you can click any digi to read it.
what is coming to digi next
we are adding more kinds of buildings. creator fees already pay for the trees, grubs, wells and longhouses in the village, and the new buildings will go up the same way as fees come in.
there will also be a survival leaderboard ranking every living digi by how long it has been alive. a village day is one real hour, so the board moves fast. if a wallet sells to zero, its digi turns into bones and drops off. buying back spawns a new digi that starts at day zero.
the digis that survive the longest win prizes. a digi stays alive for as long as its wallet holds $Digi, so this is a prize for holding. the three wallets that flipped four times each today would not be anywhere near the top.
we will post the prize amounts before the first round.
three wallets have bought and sold $Digi four times each in the last hour, so each one has a row of bones in the village now. one of them owned digi #100, the digi that finished the hundred huts quest, and sold it right after.
village update
new
- weather now reads the market. six states: storm, bloom, warm, mild, cold, blizzard. storm when volume runs 3x the line, blizzard when it goes cold and price drops 20%.
- tribes. every digi is born into Moss, Fern, Bark or Reed, decided by its wallet. the flag by the hut says which.
- leaderboards read from the ledger: biggest bags, oldest digis, best fed, tribe standings.
- animals in the forest. rabbits by the bushes, deer at the treeline, a boar on the trails.
coming
- more creatures. fox, owl and wolf are drawn and walk in next.
- quest burns pinned to the board.
- village history kept across updates.
we are just getting started
we locked our tokens, and the weather in the village has changed. go see what it looks like now.
we're adding more weather states beyond warm and cold, each tied to what the chart is doing. there will also be a page listing every digi that's alive right now, with its wallet and how long it has lived. rewards for holders are coming too, and we'll post how they work before they go live.
Next for the village: more creatures besides digis, and more world states than warm and cold. right now the weather only reads trading volume against one line. we're adding states driven by other chain data, like storms on heavy selling and night when trading goes quiet. the new creatures will each spawn from their own on-chain rule and share the same ground and food as the digis.
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$Digi is live on https://t.co/1VAPqO9vCs. every holder gets a digi in the village, coloured by a hash of their wallet, and it stays alive while you hold and dies if you sell to zero. creator fees build trees, grubs and wells around the holders, and trading volume sets the weather, which decides whether there's food.