One of my greatest frustrations throughout the Alice: Asylum pre-production was the fact that we were forbidden by EA to fire up a game engine. We had tons of story, art, and other creative assets - but we were NOT ALLOWED to place any of that into a game environment.
And I think if we had been allowed - maybe we could have built more excitement around the project. Who knows?
Well, fast forward a few years. Plushie Dreadfuls is now one of the most successful plush brands in the world. And NO ONE GETS TO TELL US WHAT TO DO with it. So, the team is building assets and putting them into a game engine!
Behold! A Plushie Dreadfuls WOLF(?) in a 3D environment - testing some ideas for the Plushie Dreadfuls "Spare Hearts" game.
Now, don't ask me why we spent all these years making plush RABBITS our thing and then the first asset we put in the game is a 3D Wolf - something that doesn't even exist in our catalogue. Get out of here with logic! Didn't I just say NO ONE TELLS US WHAT TO DO?! Just enjoy. No questions! ๐