Did some changes to the new wall run, made it a bit faster to change directions, placeholder sprites, if you slide down into a slope it sort of behaves the same as if you bodyslam on a slope (not rlly sure if it's exactly the same), breaking blocks depending on your climbing dir
Made simple sprites for the wall running ability and also made it so you can run down a wall (very simple and unrefined, I'll definitely try to make it better)
Crouch animations and some tests with music and sounds (though I might try using FMOD to handle music and sfx, and ultimately see if I feel comfortable with it)
Created an object that spawn when superjumping. Might want to have it despawn after some time though, but I'll figure it out later (also this is obviously based on the present box from pt)
Did a couple of things, made it so there is three levels of superjumping, small jump when idle, bigger jump when in Mach 2 and infinite jump when in Mach 3. Also made test sprites for the superjump, still trying to learn how to draw and to sprite on my free time