@psergiomr Hey someone else who played Silver! I agree the system didn't age well, but it looks quite fun in your demo here. Did you keep any elements of the directional attacks?
[BODYCAM] - Available only on STEAM 📷
We're introducing a brand new self-balancing ragdoll system.
Operators dynamically fight to recover balance and protect themselves after impacts in real time.
Fully procedural.
More alive than ever.
#PlayBodycam#Gameplay#WIP
Will be spending the weeked outside. No updates on Project Goblin for a few days, so have a random gameplay clip instead!
I tried catching that harpy during her dive attack but failed lol.😅
// Blood and gore preview.
Combining FluidFlow 2.5 and my custom solution to making it work better for larger environments we are finally on the stretch to having better blood visuals.
It’s very finicky atm though 😅
#WorkInProgressWednesday#indiedev#2000s#unityengine
2 months ago, this was just a box on a screen.
No engine. No team. Just me and Claude Code.
Today it's a full isometric action RPG with 100,000+ lines of code, 95 language subtitles, and a Steam page.
I still can't believe I made it this far.
#FireField#ClaudeCode#solodev