Fresh review covering MAETH's first title, SPRAWL, and its Quake mod, SPRAWL 96. Pretty long but this runtime is after having cut about 20min. There's even a secret alternate thumbnail.
https://t.co/gFYTAqAiTr
Build something off a open source project with little work done & leave their credits in the game
This is healthy dialogue @LifeBottleProd, what a stand up group of people
@fruhlingherbstd@restsinagony The production is fine (it’s what you’d expect from GENER8ION) but Lean’s singing is… not good. He doesn’t even sound like he’s in the same key as the song.
I love how so many people have been uploading videos of themselves doing combos like this (and it’s cool, don’t get me wrong) but are you actually gonna kill the Hiss? I just rush in with a flaming hammer and kill ‘em in 1 sec, fuck juggling, they gotta go yesterday.
i spent all my free time over the last two years building ALATURKA from scratch, entirely on livestreams with a $0 budget.
it is basically a PS2-era 70s Istanbul GTA with heavy driving physics and döner kebab deliveries.
here is the new official trailer. RTs appreciated.
What’s interesting about Insomniac’s gameography is that you can’t really trace the origins of Wolverine’s failings from just one of their past titles. I’m noticing a lot of hand holding in Sunset Overdrive, but each R&C game got easier than the last too.