“Uh, Yeah...I’m also going to need you to come in Sunday, too” — #lemons meet #lemonade#visualart— another experimental #photogrammetry#mograph loop painted in #rainbow panocolor 😉🕺💜 — 4K and more into here https://t.co/s2NfM2Bdgr
finally got time to update @0beqz's SSR pass in react-three/postprocessing. careful, props have slightly changed. but looks so clean now! he's somehow figured out how to make it less noisy, looks almost like it's rendered but it's runtime at 120fps.
https://t.co/tAjyKKIc4d
An electric telekinesis prototype I've been working on lately!
Gone pretty technical with BP and Niagara systems to get the electric arcs stuck to the crystal and impact points. Also tried out painting a flipbook for the first time!
#realtimeVFX#UnrealEngine5#gamedev
Happy to be teaching a 3 week course on @threejs and how to work with 3D models at @Harbour_Space in Barcelona: https://t.co/bSicIWlHG2
We'll be creating this custom scene using #R3F from Aug 1st to Aug 19th.
Everyone loves a cool car configurator, right?
@14islands
*Mitsuba 3* is now available! It's a major redesign of the lab's infrastructure for differentiable rendering building on the Dr.Jit just-in-time compiler announced yesterday. Full video link: https://t.co/WnfnRWiICm 1/10
"Swallowing the elephant into Blender", or how to import Moana USD scene in 1.5 minutes instead of 3.5 hours; in five easy(ish) steps! https://t.co/H8ObjhLiTw
Unreal Fest is back in action — and we can't wait to see you in New Orleans!
Join us October 17-20 for inspiring sessions, educational programs and hands-on training opportunities. Stay tuned for more updates soon. #UnrealFest#UE5
Now on https://t.co/UVYNBctNev - In today's premium tut we cover implementing the basics of Monte Carlo geometry processing, the seminal paper by @keenanisalive and @rohansawhney1 (https://t.co/2jUeYwWfGH) in @sidefx#Houdini - rendered in @OTOY#octanerender
I'm Alec, a 3D Environment Artist who recently finished up an internship with Side FX.
If you're looking for game environments, materials, or Houdini modeling/tools I can do those things for you!
Portfolio: https://t.co/vY1IbmTAYM
Contact: [email protected]#PortfolioDay
I updated the Library scene I worked on for a SideFX Labs post.
Thanks to @aomai01@DanickaOglesby@SplineForge @stavridisc for their feedback
https://t.co/iiOwQEvEiX
Happy and proud to announce that @Shadertoy cofounders @iquilezles and @poljeremias have been awarded the prestigious ACM SIGGRAPH Practitioner Award (https://t.co/Qx4Tgqzvwo) for their decade long work to broaden the use and openness of computer graphics and its learning.