Hey folks, I've decided to open up commissions this month to test the waters! If you're interested in some renders with MNOG-styled backgrounds, feel free to DM me here or email me at [email protected].
@LeoRandger I think the core theme of BG3 is the idea that you *have* to live, at all costs no matter the cost. Forgive, destroy, embrace, but it can't have all been for nothing. The version of the camp music with the lyrics feels like the clearest the thesis ever is.
@kalaelizabeth It feels kind of impossible to recommend because of how much of an investment it is, but Warframe's main quest is one of the best narrative video game experiences I have ever had the pleasure of playing.
@undeadempress That last sequence is so strong, maybe the best-executed set piece in the whole game.
That and getting betrayed by Iron Bull make trespasser top tier for me. It's so obvious in hindsight, but I just took him at his word, never saw it coming...
@Inferbro Is there a plan for how you're going to collect voice actors for the final release? Is that something I should keep an eye on the discord for?
@MorganRyanArt Dragon age origins is one of my favourite games of all time and it is so head-and-shoulders above other RPGs. As a fan of both, it broadly wins out over mass effect for me (though there is probably nostalgia involved in that one)
@andersmanifesto I quite like the baldurs gate romances, but I think your companions actually having preferences and opinions about you as a potential partner goes a long way.
Had the pleasure to work on the WEB zine this year with a bunch of talented artists.
Toa Vakama makes a last ditch effort to reclaim the mask of time while the Makuta and the Shadowed One fight overhead. Will he reclaim the mask, and escape the TIME TRAP?
No Morshu this year, I'm out of town and was not prepared, but definitely check out the whole zine! There's some really cool stuff in there! No widgets necessary!
https://t.co/rvyXQrKbhE
@zoerosebryant It was really cool to learn after two seasons of "how did this get made? Did Disney know this is what they were making?" that there IS a reason and it's Gilroy having a direct line to Kathleen Kennedy.
@Mud_and_Blood I think fleeing and the chase sorely need some kind of mechanical support. There's work you can do as a game master deciding when you're entering or exiting turn-based play, but it's still pretty awkward and often results in players creating slog for themselves