🎮 Hermes Game Forge - @NousResearch
We didn't just build a game. We built a game FACTORY powered by Hermes Agent.
How it works:
→ User types any game idea in natural language
→ Hermes Agent spins up 3 parallel subagents:
• Subagent 1: Game mechanics & systems design
• Subagent 2: Visual style & UX architecture
• Subagent 3: Story, narrative & content
→ Subagents return structured briefs
→ Claude Sonnet 4.5 synthesizes everything into a complete HTML5 game
→ Playable in browser instantly
Models used across development:
Kimi K2 @Kimi_Moonshot - architecture planning
Deepseek Chat @deepseek_ai - rapid prototyping
Deepseek R1 @deepseek_ai - reasoning & optimization
Claude Sonnet 4.5 @AnthropicAI - final game generation
+ and
@OpenRouter
All orchestrated by Hermes Agent 🤖
GitHub: https://t.co/pQmpxRf2B9
@Teknium
#HermesAgent #NousResearch #CreativeHackathon
747 merged PRs. 321 contributors. 12 days.
What makes hermes-agent different isn't the feature count .
it's the compounding. Every release builds directly on community fixes, including small ones like a falsy-check in kanban_db.py that now underpins the orchestrator.
This is what a well-maintained open-source project looks like.
https://t.co/8baosGfcmq
76% smaller core, 63% faster cold start, 4,500× faster session search.Kanban is now a standalone multi-agent runtime give it a goal, it decomposes, assigns, verifies on its own.The "Velocity" name earns itself.
Hermes Agent v0.15.0 is out now!
747 PRs by 321 Contributors - thank you all for the work on this release!
Some Highlights:
- NFTY Platform added to gateway channels
- Skill Bundles and MCP Catalog
- Krea 2, Opus 4.8, Qwen 3.7 and more models supported
- Deep xAI Integrations
Huge performance optimizations and code cleanup:
- Load times 50% faster
- Session Search 750x faster
- No more godfile scripts
- Kanban redux
Security Updates:
- Bitwarden native integration
- Brainworm prompt injection defense
- Auto supply chain defense
And a whole lot more, check it all out below
Hermes Agent now can orchestrate the @OpenHandsDev agents with a new optional skill!
`hermes update` then do `hermes skills install official/autonomous-ai-agents/openhands`
Reminder: You can already do this for claude code, codex, opencode, and hermes itself, you can force load the skill with `/<agent-name> <prompt>` or just ask hermes to use them, and it should find them.
These ones are all built-in skills :)
looking for someone to help us bring Hermes agent to the world. if you're a hermes agent power user and want to help others become one as well, hit my dms or email us to apply!
more info on the forward deployed engineer role: https://t.co/8ApA5IXpxP
We have hit 1000 contributors on the repo, a nice milestone to start out the week.
Thank you to all of the contributors who make the Hermes Agent magic possible!
The Hermes Agent Creative Hackathon sponsored by @Kimi_Moonshot has ended!
Finalists were selected by Nous and Kimi staff out of 227 submissions on creativity, usefulness and presentation.
We were absolutely blown away by the creativity of the things you all built using Hermes. It was tough choosing winners, huge thank you to all who participated!
Winners below:
Introducing Hermes Agent v 0.13.0
- Multi-Agent orchestration through the Kanban system
- Enforced goal completion with /goal
- Big optimizations for disk usage
- Much more extensibility, custom LLM Providers, custom gateway channels, and much more
@LayrKits@NousResearch Godot's scene tree serializes cleanly to JSON , makes it a natural fit for agent parsing. Worth exploring even with limited experience.Meanwhile, while we were discussing this, Unity introduced AI :)
🎮 Hermes Game Forge - @NousResearch
We didn't just build a game. We built a game FACTORY powered by Hermes Agent.
How it works:
→ User types any game idea in natural language
→ Hermes Agent spins up 3 parallel subagents:
• Subagent 1: Game mechanics & systems design
• Subagent 2: Visual style & UX architecture
• Subagent 3: Story, narrative & content
→ Subagents return structured briefs
→ Claude Sonnet 4.5 synthesizes everything into a complete HTML5 game
→ Playable in browser instantly
Models used across development:
Kimi K2 @Kimi_Moonshot - architecture planning
Deepseek Chat @deepseek_ai - rapid prototyping
Deepseek R1 @deepseek_ai - reasoning & optimization
Claude Sonnet 4.5 @AnthropicAI - final game generation
+ and
@OpenRouter
All orchestrated by Hermes Agent 🤖
GitHub: https://t.co/pQmpxRf2B9
@Teknium
#HermesAgent #NousResearch #CreativeHackathon
@LayrKits@NousResearch Exactly the gap we hit too. Screenshots are too noisy for the agent to reason about. A lightweight scene state format the agent can natively parse feels like the right direction. What engine are you thinking about for this?
@LayrKits@NousResearch Haha thank you! 🙌 Built this for the @NousResearch hackathon ,still learning and improving every day. What's your take on AI-first game engines? Would love to hear what you're building 👀