Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs
3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns.
Github: https://t.co/72C1axnL8q
#gamedev #indiedev #threejs #codex #claude
I'm blown away.
This AI filmmaking workflow for precise camera control, multiple characters, and dialogue is insane:
1. Generate a start frame in Midjourney
2. Match the poses in Blender, animate the camera
3. Feed both to Seedance
I didn't think this would work. Two consistent characters, solid performances, the move tracked perfectly through the entire beat.
Even the soup looks great.
Introducing Project Eden, a world model research preview from @VASTAIResearch
Project Eden is a persistent, multiplayer world model that fundamentally breaks from existing paradigms by decoupling the underlying world state from visual rendering.
Instead of treating the world as a sequence of transient frames, Eden treats it as a structured, evolving environment that runs continuously, can be modified by user actions, and can be consistently observed from any viewpoint.
Real-time neural rendering model @moonlake
Works on from any physics/game engine to close the sim-to-real gap.
If this is relevant to your team, I'd love to chat (my DM is open)!
Real-world models are here! Stoked to share how we're bringing real-world locations to life by integrating Street View into Genie. Try it now at https://t.co/j6c1N38tRS and read the blog for more info:
https://t.co/6ZOi9d9rah
We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck.
We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail.
We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality.
https://t.co/9SYizn5TV6
🚨 BREAKING: Someone just open-sourced a tool that turns the real world into a playable Minecraft map.
It pulls data directly from OpenStreetMap and generates your exact neighborhood, city, or street block by block.
100% Open Source.
Introducing a world built by the Moonlake's world model. 🏙️
Most world models only allow for a limited action space.
Moonlake maintains multimodal states across physics, appearance, geometry, and casual effects and predict how they evolve under different actions. 👇
@rohanpaul_ai two types of world models:
1) action-centric world models aimed at achieving general intelligence (planning actions).
2) observation-centric world models aimed at visual content generation (sampling observations).
The difference is whether the focus is on actions or observations.
In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image.
Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data.
World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment.
Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle.
We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds.
In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously.
All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4