Cold-blooded Krocco is one of the most complex DNAs I’ve worked on. Took me a while to get that icy feel while keeping the same UV layout.
The snow, for example, isn’t an extra mesh. It’s built using height and normal maps. If you want to try it, search “How to create a snow material in Substance Painter” on YouTube.
I also added noise to the snow’s roughness map to give it that sparkly finish.
Here’s a peek at the different maps behind the cold. Enjoy! 🥶🐊