I’ve turned the levels prefabs into addressables. Now on start level, it fetches the new level and delete the old one! To get better performance and reduce the game’s size.
#gamedev#indiedev#indiegame#mobilegames#physics#unity
I’ve added recipes to each level where you have to pickup their ingredients and bring it to the top! I also added a Timer and game over!
#physic#mobilegame#gamedev#indiedev
The player now can collect food into his shopping cart!
But 1 hit and it all falls out!
The goal is to have a recipe and collect the ingredients that you need for the recipe!
If you have any ideas, comment on this post!
#gamedev#indiegame#indiedev#mobilegame#physics#gemini
I’ve added a cart that you have to bring to the top!
It’s all #physics based, thanks to #gemini lol.
Next step is to capture objects to put in the cart while moving and avoiding the objects!
If you have any ideas, comment on this post!
#gamedev#indiegame#indiedev#mobilegame
Today I made my #WebGL game optimized for mobile! And I have submitted it for the App store and google play to test it with #Voodoo
I probably need to make the bullets bigger and change their color lol.
Here’s a quick look, would love some feedback!
#indiedev#indiegame#gamedev
I’ve added a Human and applied physics based movements!
I’ve also created obstacles that spawns on the slope and hit the player!
Tried using Codex first, didn’t like his work. So I switched to coding with #Gemini !
What’s your favorite ai tool to use?
#gamedev#indiedev#unity
Climbing hills and dodging obstacles. 🏃♂️💨
First progress on my new physics-based webgl project. Movement is feeling snappy!
I will be sharing snippets of the progress here!
#GameDev#IndieDev#Unity#casualgame#webgl#indiegame