Isaac Asimov era un visionario.
Ayer finalicé "Bóvedas de Acero" de Isaac Asimov. Es impresionante la manera en que una persona, en los años 50 tuvo una proyección tan real respecto a lo que se vive y muy probablemente se vivirá más a fondo con la inteligencia artificial. Claro, en esta historia esto se materializa a través de los robots y no directamente como un software, que es como más se consume esta herramienta hoy en día.
El libro abarca temas como el reemplazo de los trabajadores humanos por una inteligencia "más eficiente", la necesidad que tenemos de sentirnos superiores a ella e interpretar cómo esta no puede ni podrá imitarnos y mucho menos sobrepasarnos en variados aspectos. Estos puntos son, en mi opinión, temas muy relevantes a día de hoy.
Preguntas como ¿cuál es la verdadera definición del término "justicia"?, ¿qué sucede en una sociedad cuando la eficacia y eficiencia son lo más relevante? y ¿cómo manejaríamos un tema tan complejo como la sobrepoblación? son algunas que este libro analiza y responde a su manera con una historia entretenida y que desde ya nos impacta con todos los avances contemporáneos de la inteligencia artificial.
Quedé con muchas ganas de leer más libros de Asimov. Entiendo el motivo por el cual es un autor tan popular.
Si deseas leer fantasía, Nacidos de la Bruma de Bandon Sanderson.
Sí quieres un libro que posiblemente te saque unas buenas lágrimas, “Flores para Algernon” de Daniel Keyes
Y si te provoca un libro que te haga pensar respecto a tu vida con los ojos de un personaje trágico, “La muerte de Iván Illich” de Tolstói.
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
@alvinsng I really hope other parents don’t think about reading a book to their kids this way. Actually, I hope no parent thinks about automating their time with their kids.