@iloveduster26@sorocore IMO:
1. Takes no skill.
2. There should always be more interactive ways to counter a hero than turning off their ability to play the game.
3. Fed heroes who are mispositioned die without curse. Curse kills fed heroes regardless.
4. 10% is basically never a significant trade off.
@IntelDeadlock My favorite is when you call midboss and everyone goes “yeah midboss” and then you’re the only one there and you “where is everyone” and you get 5 “I had to buy”s.
@8eiges@IntelDeadlock I don’t disagree, I’m not advocating for Gun Mo lmfao but the original claim was “worse base damage and boon scaling” which technically is not true
@DeadlockArchive Me on Mo comm’ing that I have unstoppable cheat death phantom strike and silence wave to break the indomitable the enemy hard carry bought and I grab them and hold them dead still for 5 fucking seconds and my entire team decided to target the enemy Yamato with ult and refresher
@gsmVoiD The times I’ve gone mystic shot, I usually got instead of Opening Rounds. I think highkey it’s probably better than Opening Rounds too? I originally kept Opening Rounds for better gun damage outside of carbine but not entirely convinced that’s worth it.
@gsmVoiD Carbine uses the express shot. Carbine is technically considered her alt-fire, so it’ll get that bonus, not the primary fire bonus damage. Basically, early game it’s plus 40-45% bonus damage and late it’s 75-80% bonus weapon damage.
@ToxicAssWhore This would be sick but honestly if it wasn’t a skill shot but just had literally half the range and could actually break like Billy chain, I’d be content with that too