@Media_Hernandez ATLA dropped in 2005 with weekly episodes and 3 seasons up to 2008. There was hype by waiting after those season cliffhangers. I still remember the Book 3 trailer going hard af
It taking longer to digest (+the great writing) cements it in people's minds more
@NepSwirlRedux I meant you were misunderstanding my first reply. I wasn't agreeing with OP, I was just showing you where their red and blue accents were 😅
@PoyoPunni No, he's claiming he thought of the names before people were talking about the leaks in 2024 so there was no way he could steal them from GF. You're arguing a completely different point that you started.
@NepSwirlRedux By mislabeled, I mean that they incorrectly referred to the graphic in their 2nd post as Red and Blue games instead of legendaries. So even tho their games are Black and White, they still follow the warm vs cool palette.
@NepSwirlRedux I think you're misunderstanding. I was just pointing out where the accents were since they usually don't show the 2 lit up. I don't even agree with OP. It's more accurate to say the games' legendaries follow a similar warm vs cool palette. And their first post mislabeled the meme
#ActionArtTip: Stacking Action(After Images)!
There's actually multiple ways to apply this effect to stack action. Long scroll comics do this a lot to show character actions on one single panel. The important thing to consider is readability and understandable keyframes.
#ActionArtTip: Stacking Action(Smear)!
Stack action in one frame by having your smears follow one another. You can have stray smears but take into consideration the silhouette of the entire action. Too much may make your scene harder to follow
#ActionArtTip: Environmental Effects(Cracks/Crater)!
The background is as important as the characters in an action scene. Let the environment be affected by the action your characters are doing. You can bend them, crack them and, many more.
#ActionArtTip: Cloth Physics
Enhance your action scenes by taking into consideration the clothes your characters are wearing. When a character is moving, the clothes lag behind the direction of movement.
#ActionArtTip: Effects for Movement!
Improve your action scenes by adding effects to enhance movement. Examples that I could think of are Smears, Speed lines, Afterimages, and Particles.