@ech0re Rogue byte?
Ya un jump obligatoire au milieu d'une instr
Je définis loc_405B53 en tant que donnée, et je redéfinis en tant que code à partir de 405B54.
@thekdence Congrats, you proved the image of a hash function changes when you change the input. EAC doesn't check upk hashes (yet), and if it was a ban criteria then enjoy the ban triggered because your upk is corrupted by one single bit.
@Lethamyr_RL@GuiltyObiwan Bakkesmod did just that just they wrote game's memory instead. Code of conduct says:
- No competetive advantage (same situation as bakkes)
- No unreleased content reveal
- No RL services exploiting (kinda broad)
The software is exactly the same as bakkes concerning the tos
@sxtndot@Lethamyr_RL@GuiltyObiwan It is against the tos, but they had no way to detect it and i don't know any case of that happening, correct me if i'm wrong. It's a scum thing to do but it's not automatically bannable, sure someone could manually ban you but they hadnt implement ways of detecting that.
@sxtndot@Lethamyr_RL@GuiltyObiwan In a shooting like game you could replace walls with a transparent mesh for example to acquire wallhack. In rocket league you could replace your car mesh with one exactly matching the hitbox but you could do it with bakkes and it wasnt banned so i don't see why they would.
@Lethamyr_RL@GuiltyObiwan Tho the fact the tool is open source could enable them to implement heuristic detections but whole lotta work for kinda nothing.
PS: Your Rocket league minigolf 3.0 video was fire :,)
@HalfFGC@GuiltyObiwan J'ai pas dit que open source == safe. ça veut juste dire que tu peux vérifier. Et j'ai lu les routines typescript et personellement j'ai rien vu de bizzare
@TXSP_Slamyx@GuiltyObiwan "Donner d'avantage compétitif dans le jeu en ligne, révéler des fonctionnalités ou contenus trouvés dans le code de Rocket League qui ne sont pas encore sortis, exploiter, abuser ou interférer avec les services Rocket League."
Commenter ça quand toi même tu les a pas lus...
@justinjuniorbr@repticJS "your own method" is the same, it's just nice to have a gui tool that does the decryption, mesh swapping and compression in one step
@repticJS@NeyRox8221 Ok thanks google ai slop reposter. EAC is configurable and enforces different policies for each game. EAC checks the binary executables not the textures files. "1 gOoglE sEarCh aNd yOu aRe PrOvEn wRonG". UC and writeups are basically the only reliable source on that topic.