Spilled! is now out on Steam! I've been working with @LenteGameDev to do the graphics. My first release featuring 3D Pixel Art. I hope you check it out and enjoy. (or try the free demo) https://t.co/FyEV5rgRdC
making a hole darker with a shadow lasagna
not the best solution, just a bunch of transparent cubes slapped together, but worked better than I expected ๐ฆง
#gamedev#pixelart#madewithunity
@FrogguccinoGame its just a shader for unity's terrain system. the small details on top are another system I wrote that just read terrain data (among other things)
How I painted the world from my previous post! ๐ผ๐๏ธ
Had to make my own tools because of the special shaders. But it's all procedural, chunked, and GPU instanced now. >:3
#gamedev#pixelart#madewithunity