They didn't just 'know' they are partners in this. Sony and R* have been in lockstep with the ad campaign for GTA6 they 100% decided to tag team fuck the industry together.
It shouldn't be this easy to believe a rumor like this to be honest.
How fast Microsoft is willing to close studios really shows when "rumors" like this are so easily spread.
Cronos: Lazarus | First Gameplay + Details
▶️ https://t.co/RboEwUw1Ai
▪️Coming Fall 2026 to all platforms
▪️Play as the Warden from the first game, very powerful character
▪️Focuses on the human side of the story, standing up against the Collective
▪️Different flavor from The New Dawn, more action based
▪️More aggressive gameplay, powerful weapons, new tools, powers etc
▪️Teleportation: Ability to instantly travel to different places in the level and get around enemies in combat
▪️Decoy: Ability that deploys an image of the Pathfinder to distract enemies
▪️Gladius: New weapon, deadlier version of the original Dagger
▪️Collective has sent a new Envoy to hunt down the Pathfinder
Jason Schreier: "I can confirm that Obsidian is *not* in negotiations to avoid shutting down. Plenty of details are still up in the air surrounding the layoffs (picture will be clear on Monday) but Xbox is keeping Obsidian, according to people familiar with the situation."
Xbox's CEO Asha Sharma has brought a 'start-up mentality' to the business, with many things being thrown together last minute
The Xbox console price increase was announced suddenly last week in reaction to Apple's price increase for their products
[via @thegamebusiness]
Remember when streaming took over cable TV? We were like, "Wow! Convenience and no commercials!" Then they slowly injected commercials back into it and took control of our viewing libraries. The convenience of digital gaming is going to follow the same pattern.
sorry but tragic doomed lesbian lovers who get recorded in the history books as simply bitter enemies is just tooooo fucking delicious like rhaenicent ship of all time
Let’s discuss the business of games.
I’m always advocating for more creative control to devs. And I put a lot of blame for how things are in the executive sphere.
So I’m going to go into depth about why.
Some of you may or may not know I own a studio. I stepped down as CEO in January. I have a few ventures, so I try to focus more on being a creative these days.
I am constantly bombarded with emails and letters about selling my company. Since the three year mark. Legal firms scour HMRC for profitable studios and then contact the owners about their “exit strategy.”
This always confused me as.. I never had an exit strategy. As a creative I built my studio for one purpose: build a great team that’s run the way I think studios should be.
If I sold, some of the team would leave. I would be completely gone. The culture would immediately change.
What is left? The brand? The IP? Yeah how many great IPs have been run into the ground by someone who acquired them.
Here’s the thing. Great games are made by great teams. People who have a working cadence and habits. Not just a collection of great individuals. Anyone can throw that together with money. But it takes more than that, it’s culture, a shared vision, and that takes time to build.
Big companies like Embracer and Microsoft acquire studios for their IP. They see the value in the IP alone. Then they close studios and give the IP to someone else.
But a great IP in the hands of a bad team will just be a bad game.
A great team with no IP can create one.
You can’t transplant DNA.
I always say the biggest problem with companies is they treat devs as disposable. They treat them as their role. They fire people when they don’t need them then hire someone else later.
But this is like taking a brick out of the middle of a wall and then later placing a new one on top. Eventually you have a big hole and it will collapse. I’ve been that brick and I refuse to run a studio that way.
The games industry is exhausting. I love making games, I love working with creatives, I just love games.
What I don’t love is devs being blamed for everything wrong in gaming when the reality is that poor decisions happen 3 layers above the average dev by people who don’t even play games.
I’m not saying devs know everything, but management in the industry is clearly failing everyone.