π Blender Addon for Metahumans!
Get ready to fully customize your Metahumans in Blender! Our new addon allows you to import DNA files and offers a seamless 1-to-1 integration with the face board rig logic, just like in @UnrealEngine. Now, you can work in Blender and effortlessly push changes back to your Unreal project in 1-click!
π Early Access Opportunity! We are wrapping up development, but you can receive this addon for FREE upon release by simply helping us share this post!
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https://t.co/wgH6bl9v2G
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Worked on this for months with @SunscorchCalvin. Turned out great and we now use it internally for everything. If you need a tool for your dialogue in your game, consider checking out Accessilogue.
@94Kiraly@J_Lee_Design Same honestly. That's my two biggest pet peeves with it along with a bunch of smaller stuff. The vertex colour stuff is what made us not use it in production for one of the titles I worked on in the end, purely becausr it would have complicated the pipeline for a very small team.
@Viexi_YT @J_Lee_Design I think that answer is dependent on engine and how much of the screen is taken up. At least in Unreal POM scales exponentially in performance cost compared to screen percentage occupied. Thud when working in Unreal specifically, I would choose one of the geometry based solutions
We'll be joining the ranks of indie developers showcasing their newest darlings at #ddc2023 this year! Afterwards we'll be around for #Gamescom2023.
Excited to meet up with new and old faces! Let's catch up, share stories, and talk new ventures.
In light of the new policy for tweets, I am moving to mastodon too. I just hope to see you all there so that the gamedev community doesn't completely fall apart. The knowledge base that was shared on twitter was very valuable to me and it's sad to see it go, so #RIPTwitter
@DaveOshry@RebootDevelop Shame about the wishlist conversion slowly going the way of the sales. But if I am being honest, I also have a ton of games, that have been on my wishlist for years. Steam doesn't really keep you up to date on them unless you also separately tick "follow".
@Snauzage @JordanMossy Indeed. But I would probably not have that knowledge and aim for an overall cohesive image instead. Also considering player action here: If the screw looks different, it will stand out as interactable or a clue. If wanted, very powerful. Otherwise can be misleading/distracting.
@reefraf64 @PaigeHix This is why you always give them 2x what they tell you they need. We all overestimate how fast we can complete our own tasks. Good trick is for artists to give each other estimates, as we are much better at guessing the time a co-worker will take for a task.